So what? They will get those choices if they play the game for more than a day.
Really? So if I spend two days playing TF2, I will get every single unlockable? I doubt that very much.
Someone else having a Sandvich, Bonk, or anything else does not make the default weapons any less effective, which people like you don't seem to comprehend.
You are still completely missing the point. The point is that unlockables provide choices that players without unlockables don't have. More choice = better. Certain weapons and items are better for certain situations. A person who has the unlockables is better suited to adapt to any given situation.
Not everything is supposed to equal, which is what you are implying is required to reach game balance as you want everyone to have everything immediately.
Once again, missing the point. More choice = advantage. You can't honestly tell me that a Scout with all the unlockables has no advantage over a Scout with none. If you do claim that, it's pretty obvious that you don't play TF2 much. Actually, come to think of it, you admitted that earlier in this thread. I'm not sure you're even qualified to be arguing this.
Fuck, you want to talk about Quake being balanced? That's laughable. Yea random spawn with the weakest gun while others are running around with more powerful weapons.
In Quake,
everybody spawns with the weakest weapons. However, everybody has the opportunity to get better weapons because they respawn in the map and you just have to stay alive long enough to get them. In TF2, you can't get better weapons until you unlock them, which at this point is completely random. It doesn't matter how good you are because the unlocks are random and getting them is a matter of playing time rather than skill.
If people don't like what they play (on the free weekends), they wouldn't be buying it and the community wouldn't be growing after a year and a half.
That's not my point at all. I never said that people don't like TF2. I said they don't like the unlockable system. Fortunately, they like TF2's core gameplay enough to overlook the system. However, if the system were improved, they'd like the game a lot more.
People will ALWAYS bitch and whine.
I'm pretty sure nobody would bitch and whine if the new weapons and items were instantly accessible.
Jerykk, you were panning TF2 when it first released.
I remember panning the limitations of the classes. However, with the new weapons and items, these limitations have been lessened. The problem is that the system of gaining these new weapons and items is flawed.
It's a free weekend you tool. Nobody is forcing anyone to like it, or buy it after trying it.
Once again, missing the point. You say "if you don't like it, don't play it" whenever someone brings up a criticism about any element of any game. In this case, I criticize the unlockable system of TF2 (not the whole game) and you say "if you don't like, don't play it." In another thread, you complain that the Smoker in L4D needs to be made more effective. If I were to use your argumentative logic, I'd say "IF YOU DON'T LIKE IT, DON'T PLAY IT!!"
Yea because that applies to this situation...you are a moron, always have been and continue to be.
I'm not the one saying "If you don't like it, don't play it" whenever somebody criticizes anything.
Anyway, I'll summarize my position because your reading comprehension is apparently lacking:
1) I don't think the unlockable system ruins TF2.
2) I don't think the unlockables ruin TF2.
3) I don't think any one unlockable is horribly overpowered.
4) I DO take issue with the way unlockables are attained. As this is a competitive multiplayer shooter, no one player should have an inherent advantage over another. A person with unlockables has more choices than a player without and greater choice is a definite advantage in any game. If unlockables were instantly available to everyone, nobody would have an inherent advantage and skill would be the sole distinction between players, as it should be.
This comment was edited on May 24, 2009, 17:24.