ARMA II Details and Screenshots

IDEA Games and Bohemia Interactive Studios offer new details on ARMA II, the upcoming modern military shooter sequel. Accompanied by three new screenshots, the update outlines the game's "player-driven story," the "stunning detail" of their 225 square km battlefield, the authenticity of their military simulation, multiplayer features, and the power of the game's included level editor.
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21.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 18:31
21.
Re: ARMA II Details and Screenshots May 18, 2009, 18:31
May 18, 2009, 18:31
 
Exactly! Think back to the first time you ever got killed in ARMA. If that was real life, the military would be sneaking your coffin back into the country with no fanfare.

20.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 18:28
20.
Re: ARMA II Details and Screenshots May 18, 2009, 18:28
May 18, 2009, 18:28
 
OFP sucked in multiplayer. It was more of an afterthought and you could not join a game in progress. Multi in OFP was a PITA!!
19.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 16:16
19.
Re: ARMA II Details and Screenshots May 18, 2009, 16:16
May 18, 2009, 16:16
 
BTW, the first Op FP wasn't laggy at all with a bunch of people if the server didn't suck. I played a race mod with a ton of people on the server, and we never noticed a big impact. (Everyone grabbed a vehicle to race to the other side of an island. A couple of people started out on the other side with a Hind, trying to stop people from finishing. Not that the racers themselves didn't do each other in sometimes too...Was great fun.)

That is just awesome.

Yeah, one of my favorite mods ever. I don't think I ever played the original multiplayer after that one came out. I wish I could remember what it was called. I know I found out about it here, because I never find that crap on my own.
18.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 16:12
18.
Re: ARMA II Details and Screenshots May 18, 2009, 16:12
May 18, 2009, 16:12
 
50 cities and villages full of life.

Now I think a language barrier might be an issue here but clearly they don't mean 50 cities and 50 villages. Now some of you might think I'm nit picking but potentially confusing things like this in press releases will certainly be misinterpreted by people. This press release seems chock full of stretched truths.
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17.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 16:09
17.
Re: ARMA II Details and Screenshots May 18, 2009, 16:09
May 18, 2009, 16:09
 
The first ArmA was a recruitment tool

That’s hilarious, the last thing I think about when I’m one shot killed in this or any other "realistic" military combat game is where can I sign up.
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16.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 15:56
16.
Re: ARMA II Details and Screenshots May 18, 2009, 15:56
May 18, 2009, 15:56
 
The first ArmA was a recruitment tool, designed to help show you some of the basic concepts of combat. If this game is designed with the same goal, small squad based combat is the focus of the game.

You sound like a company propaganda man except that your words contradict this very press release about the game.

.ARMA II, the ultimate military simulator, powered by the 3rd generation of the original Real Virtuality engine is the true sequel to the award winning and genre defining game which made the sandbox military conflict fantasies come true for millions of gamers!

They are using 'massive' and 'millions of gamers' as a carrot and then they take it away. Now they aren't saying a specific small scale military conflict but instead they use the terms 'sandbox' and 'massive multiplayer' which implies flexibility which implies the ability to do large scale military conflicts. This just isn't true but I'm not personally going to sue them for false advertising.

This comment was edited on May 18, 2009, 16:02.
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15.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 15:42
15.
Re: ARMA II Details and Screenshots May 18, 2009, 15:42
May 18, 2009, 15:42
 
I just checked the back of the box of my ArmA 1 cover. It says

"LARGE SCALE MULTIPLAYER BATTLES. Join numberous multiplayer battle modes, each support over 50 people."

This press release says "up to 50 people" so they are lowering the player count for the sequel. With ArmA 1 we had over 50 people they say "large scale" and with ArmA2 it is now "massive" with less than ArmA 1.

This comment was edited on May 18, 2009, 15:44.
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14.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 15:30
14.
Re: ARMA II Details and Screenshots May 18, 2009, 15:30
May 18, 2009, 15:30
 
Yeah they should introduce 'the force' where you can levitate things and maybe use some kind of optical light sword! haha

* Live war: the campaign missions can be experienced in cooperative mode, or players can join for duty in the massive multiplayer battles

"Massive" multiplayer battles in this case refers to geographical area but not the numbers of players.

You make it sound like I'm asking for a lot but games that came out seven or eight years ago supported more simultaneous players and all the while bandwidth and CPU horsepower have both increased substantially.

IMO, they are pulling a misleading bullshit salesman pitch because by modern standards, "massive multiplayer" means thousands. WoW, AoC and many other games use "massive" to mean thousands or more. They redefine massive to mean 50.

This comment was edited on May 18, 2009, 15:35.
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13.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 15:20
13.
Re: ARMA II Details and Screenshots May 18, 2009, 15:20
May 18, 2009, 15:20
 
However I'm also disappointed that ArmA II supports up to only 50 players online. Now it seems like the game will be limited skirmishes for pvp. Playing against bots gets old. A limit of 128 players is a good number. It's 2009 people. True that I don't know how to code this stuff but it doesn't seem to me like 128 players is out of the question.

You know what else would be totally cool? Lasers and railguns. And jetpacks. Everyone should have their own jetpack. It's totally feasible to code these items in, so I don't think I'm personally asking too much.

The first ArmA was a recruitment tool, designed to help show you some of the basic concepts of combat. If this game is designed with the same goal, small squad based combat is the focus of the game.
12.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 14:52
12.
Re: ARMA II Details and Screenshots May 18, 2009, 14:52
May 18, 2009, 14:52
 
BTW, the first Op FP wasn't laggy at all with a bunch of people if the server didn't suck. I played a race mod with a ton of people on the server, and we never noticed a big impact. (Everyone grabbed a vehicle to race to the other side of an island. A couple of people started out on the other side with a Hind, trying to stop people from finishing. Not that the racers themselves didn't do each other in sometimes too...Was great fun.)

That is just awesome.

Creston
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11.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 14:34
11.
Re: ARMA II Details and Screenshots May 18, 2009, 14:34
May 18, 2009, 14:34
 
Hehe, BF1943 supports even less players than 1942 because of the consoles. You think BF3 is going to support more than BF2? No way. Until consoles start supporting (user run)dedicated servers, we're screwed.
10.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 14:30
10.
Re: ARMA II Details and Screenshots May 18, 2009, 14:30
May 18, 2009, 14:30
 
I've been playing a lot of PR mod in BF2 lately

Still the BEST Multiplayer war game I have ever played!
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9.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 14:17
9.
Re: ARMA II Details and Screenshots May 18, 2009, 14:17
May 18, 2009, 14:17
 
Please dont compare BF2 to ARMA one is more like an arcade shooter & the other is more of a military simulator. I'm sure you were referring to the multiplayer & lag aspects of the game though.

I'll put it another way. If this game is supposed to be a "simulator" then why can't it support a 10,000 player game? That's a reasonable number to deploy in war time in an area this size. 50 is a joke. No really. 50 is nothing. That's not even worth the nightly news. This game will simulate some aspects of war, but 50 people? Really?

Oh well, there's always BF3 (or whatever they will call it) which DICE seems closer and closer to outright announcing. Maybe it will support only 16 players though. And Arma 3 will support a max of 32 players. ArmA 4 will support 4 because technology never improves.
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8.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 13:49
8.
Re: ARMA II Details and Screenshots May 18, 2009, 13:49
May 18, 2009, 13:49
 
Please dont compare BF2 to ARMA one is more like an arcade shooter & the other is more of a military simulator. I'm sure you were referring to the multiplayer & lag aspects of the game though.

Well I'm referring to the player count which has a impact on the experience of the battles. A 50 player count diluted with such a large map just spreads everyone afar. Even ArmA 1, having support for, I think, more players at a time suffered this effect for PVP.

I've been playing a lot of PR mod in BF2 lately and even those 2km by 2km maps are a little large for 64 players. That's 4km sq. This game is 225 sq km.

ArmA 2 seems to really be a coop game. If the weapons feel and play well (better than Arma1)and some mods will come out to focus the combat some then that will help. No I don't like the highly focused gameplay like ET:QW but ArmA 2 is the other extreme.
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7.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 13:47
7.
Re: ARMA II Details and Screenshots May 18, 2009, 13:47
May 18, 2009, 13:47
 
Oh, the hours of hilarity that OFP used to produce back in the day, not to mention the more serious wargaming that was possible.

The huge islands really were the stars of the game and the group of guys I used to play with (~20-30 guys, all with mics and - thankfully - almost all 30+ and ex-military) would have training missions lasting several hours at once, meaning lots of terrain to cross on foot while trying not to be spotted. The missions were always exceedingly difficult with the odds stacked against those on the "good" side, so we didn't always win, but it didn't matter. Some of the most fun I've had online, ever, and playing with (mostly) ex-soldiers really helped to authenticate the experience.

That being said, we had a LOT of connection issues when trying to get some games going. One or two people would often drop right when the map loaded, meaning we all had to go back to the lobby and try again. I remember wasting 45mins+ almost every time we played because it was such a pain getting everything set-up and running smoothly with connections coming from all across North America.

Anyhow, here's hoping for at least a partial-revival of the same goodness and a step up with the netcode.
6.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 13:38
6.
Re: ARMA II Details and Screenshots May 18, 2009, 13:38
May 18, 2009, 13:38
 
Big release for me. Kind of exciting that it is coming out a bit early!

In terms of player numbers, I never found one of these "good" servers that played with more than 32 people. I imagine they have reworked the netcode and hopefully the AI, which would explain the new limit. Or maybe that is just wishful thinking.

OFP and ARMA are two of the best games I have ever played even with the bugs and flaws. Vehicles feel "solid" in a way they do not in BF2. Love it! Especially 32 player co-op user missions.
5.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 13:32
5.
Re: ARMA II Details and Screenshots May 18, 2009, 13:32
May 18, 2009, 13:32
 
BTW, the first Op FP wasn't laggy at all with a bunch of people if the server didn't suck. I played a race mod with a ton of people on the server, and we never noticed a big impact. (Everyone grabbed a vehicle to race to the other side of an island. A couple of people started out on the other side with a Hind, trying to stop people from finishing. Not that the racers themselves didn't do each other in sometimes too...Was great fun.)

That sounds awesome!!
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4.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 13:24
4.
Re: ARMA II Details and Screenshots May 18, 2009, 13:24
May 18, 2009, 13:24
 
Hmm. I'd like to try these games, but the first one had a demo that didn't run on Vista 64. I'm not going to buy this game without trying it first, so it'd be nice if they could support Vista 64 this time.

BTW, the first Op FP wasn't laggy at all with a bunch of people if the server didn't suck. I played a race mod with a ton of people on the server, and we never noticed a big impact. (Everyone grabbed a vehicle to race to the other side of an island. A couple of people started out on the other side with a Hind, trying to stop people from finishing. Not that the racers themselves didn't do each other in sometimes too...Was great fun.)
3.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 11:35
3.
Re: ARMA II Details and Screenshots May 18, 2009, 11:35
May 18, 2009, 11:35
 
I cant wait for this game, as soon as I can pre-order it on Amazon I will.

Looks like BF2 might hold its own against ArmA II
Please dont compare BF2 to ARMA one is more like an arcade shooter & the other is more of a military simulator. I'm sure you were referring to the multiplayer & lag aspects of the game though.
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2.
 
Re: ARMA II Details and Screenshots
May 18, 2009, 10:54
2.
Re: ARMA II Details and Screenshots May 18, 2009, 10:54
May 18, 2009, 10:54
 
I think this game is going to be laggy as hell, servers wont be able to cope.
Same goes for that Operation Flashpoint 2.
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