NEW YORK, NY – May 6th, 2009 – Atari, one of the world’s most recognized video game publishers, today confirmed the worldwide launch plans for the highly anticipated Ghostbusters: The Video Game.
The title will launch on the Xbox 360® video game and entertainment system from Microsoft, Windows® PC, PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, Wii™ and Nintendo DS™ in North America on June 16th 2009 and will be published by Atari Inc.
In an exclusive deal for Europe and the PAL regions, the PLAYSTATION®3 system and PlayStation®2 system versions will launch on June 19th 2009 published by Sony Computer Entertainment Europe. The launch coincides with the 25th anniversary of the original film’s theatrical release and the launch of the Blu-RayTM of the classic first movie, benefiting from a worldwide launch and licensing campaign by Sony Pictures Consumer Products.
"Ghostbusters: The Video Game is one of our most significant worldwide releases this summer. Through Atari's North America publishing business and alongside our partners at Sony Computer Entertainment Europe, we have a strategically diversified approach to maximize a title of this magnitude on a global basis," said Jim Wilson, CEO, Atari, Inc.
He continued: “As excitement in the marketplace continues to accelerate around this title and the 25th anniversary of the movie's release, Ghostbusters' large and loyal fan base and gamers across North America can play Ghostbusters: The Video Game across all major platforms on June 16."
A PSP™ (PlayStation®Portable) version of the game is scheduled for worldwide launch in autumn 2009 and will be published in Europe by Sony Computer Entertainment Europe.
I'm sure all 200 Euro PC gamers who were interested in a Ghostbusters console port will be protesting at Atari headquarters.Is that meant to be a nationalist gibe? Because the idea of the PC release only selling 200 copies in the EU, with a population of 500m (over 50% more than the US), is patently absurd. As if any publisher would bother porting a game to PC if it was only going to sell a few hundred copies.
DRM is like trying to fight napalm with matchsticks- space captain