Jesus dude, you do realize that there are more than 1 opinion on Bluesnews, right (besides yours, which you beat us over the head with enough, God knows...)?
Many of us like great games on the PC, regardless of where they originated. Many of us also hate shitty console ports and the dumbing down of once-great PC franchises for consumption by the console demographic. None of this means all of us view things in such a childishly binary manner as you continue to insinuate. As far as I'm concerned, if the game ends up great, this exclusivity is a bad thing. If it sucks, then no big loss. What is discouraging is that more titles are defaulting to this type of thing, making it more likely that the PC gaming library will continue to shrink.
Many of us like great games on the PC, regardless of where they originated. Many of us also hate shitty console ports and the dumbing down of once-great PC franchises for consumption by the console demographic.+1.
What is discouraging is that more titles are defaulting to this type of thing, making it more likely that the PC gaming library will continue to shrink.At the same time the PC is getting games it would never have had before - Street Fighter IV, Silent Hill, Devil May Cry 4, Last Remnant, The Maw, Guitar Hero 3, etc. We're also seeing an upsurge in indie games, from Defense Grid to Zeno Clash, Multiwinia to Plants Vs Zombies, Crayon Physics to Cogs, etc. And genres that were console dominant like racing have been opened up by games like GRID.
Many of you bitch about multiplatform titles in the first place. Which is it, you want them or not? You can't seem to make up your minds. Crying about them in one topic one day and lamenting the potential lack of them the next.
Why not? Just because it hasn't been implemented well to date doesn't mean it's not beneficial but it shouldn't replace a standard server browser, which is what Valve did with L4D. I'm all for making it simpler to join games but that shouldn't result in more advanced features being dropped.
Hence why I said the war against the PS3, not the console war in general. Nintendo has taken the position of targeting the casual gamer to the detriment of the traditional gaming crowd. It's proved financially brilliant but as a gamer I find it lacking - the graphics are unacceptably poor.
But my point is more about Microsoft's gaming focus in relation to the operating system and as a platform rather than to their games
PC gamers don't want matchmakingWhy not? Just because it hasn't been implemented well to date doesn't mean it's not beneficial but it shouldn't replace a standard server browser, which is what Valve did with L4D. I'm all for making it simpler to join games but that shouldn't result in more advanced features being dropped.
Actually Nintendo is winning the console war, not Microsoft.Hence why I said the war against the PS3, not the console war in general. Nintendo has taken the position of targeting the casual gamer to the detriment of the traditional gaming crowd. It's proved financially brilliant but as a gamer I find it lacking - the graphics are unacceptably poor.
I remember their mishandling of Mechwarrior, Close Combat and other decent titles from way back when.Yeah, great franchises that were run into the ground. But my point is more about Microsoft's gaming focus in relation to the operating system and as a platform rather than to their games, which have always been weak - there were a few exceptions like Combat Flight Simulator, Starlancer and Age Of Empires but they were the exception. Afterall, most of Microsoft's success with the X360 relates to the hardware and exclusivity deals that to their own gaming studios.
So why else wouldn't they release DLC that they'd paid for on PC? The reality is that the PC does pose competition - don't forget that would also factor in piracy, as PC users could pirate content they may otherwise have paid for on X360.
But that record's based upon Microsoft support of the Xbox, whereas that support would otherwise have gone on Windows and gaming as an extension. And the Xbox was first announced back in 1999, back when Microsoft first started developing Windows XP - that's a decade of Windows gaming taking a back seat while Microsoft focused on consoles, a time in which computing has made huge advances but gaming has plodded on.
So they're leading winning the console war against the PS3 and yet they're utterly incompetent? That demonstrates what Microsoft can do if it wanted to. Office 2007 demonstrates what Microsoft can do if it wants to. Gaming on PC highlights Microsoft's indifference towards it, in large part because of the focus on consoles. Is it the only reason? No, obviously not. But it's certainly an important factor.
No it's really not. There's a difference between neglect and rivalry.Microsoft themselves admitted that the PC was a rival to the X360 - it was posted here a while back, I believe quoting someone from Microsoft Germany.
Microsoft can be correctly accused of being a shitty parent to the gaming market on it's own operating system but to suggest they're dicking over the PC on purpose because it's some sort of valid competitor is ludicrousSo why else wouldn't they release DLC that they'd paid for on PC? The reality is that the PC does pose competition - don't forget that would also factor in piracy, as PC users could pirate content they may otherwise have paid for on X360.
Why exactly do you think Microsoft focusing on the PC would be a good thing? They seem to do well at the console traditionally and underperform on the PC platform.But that record's based upon Microsoft support of the Xbox, whereas that support would otherwise have gone on Windows and gaming as an extension. And the Xbox was first announced back in 1999, back when Microsoft first started developing Windows XP - that's a decade of Windows gaming taking a back seat while Microsoft focused on consoles, a time in which computing has made huge advances but gaming has plodded on.
The PC gaming market is largely where it is due to Microsoft's utter incompetence, so lets lay the blame correctly when assigning it.So they're leading winning the console war against the PS3 and yet they're utterly incompetent? That demonstrates what Microsoft can do if it wanted to. Office 2007 demonstrates what Microsoft can do if it wants to. Gaming on PC highlights Microsoft's indifference towards it, in large part because of the focus on consoles. Is it the only reason? No, obviously not. But it's certainly an important factor.
It's not unreasonable
Are you trying to suggest that Microsoft didn't base GfWL upon Xbox Live? That was the point I was trying to make - Microsoft merely copy & pasted the design and then tried to bolt on changes, which gamers rejected. And yet games still persist in using it. It makes tasks that used to be simple a chore, like backing up save games and loading games. Instead I have to deal with GfWL client updates, delays logging in, games not saving because my profile isn't logged in, etc. I haven't seen anyone say "I'm glad that this game uses GfWL", whereas I have seen that for Steam and Impulse (along with criticism, don't get me wrong).
The PC is a rival to the Xbox's success
And we still see this conflict of interest when Microsoft pays off developers for exclusive DLC but won't also release it on PC
I am shocked this is coming from you, you're usually a better poster. Yeah let's ignore the many awesome franchises Sony and Nintendo possess and focus on a single retarded one as the reason we don't want them developing on the PC.It's not unreasonable. Look at the best selling / most popular games for the Wii and you see Wii Sports and Wii Fit, then games like Brain Training. You also have games like Mario Kart Wii. None of those are particularly suitable for PC, which is why I like the Wii as a console - it tries to do something different. It's just a shame I don't have any interest in most of the games. And as for Sony, I'm not really aware of their first-party games so I just clicked the Sony tab on Steam to see what they had. Killzone 2 would have been better on PC but they're just a developer that Sony bought out.
Back that up with something please. Given that their DLC distribution is done differently and the user interfaces are NOT identical, yeah they are different. Sharing the same sounds when you click on something doesn't mean it's done the same behind the scenes. I don't care if the matchmaking algorithms used are the same, the fact remains that the console version works very well and the PC version is notoriously troublesome in many ways. How do you explain those differences?Are you trying to suggest that Microsoft didn't base GfWL upon Xbox Live? That was the point I was trying to make - Microsoft merely copy & pasted the design and then tried to bolt on changes, which gamers rejected. And yet games still persist in using it. It makes tasks that used to be simple a chore, like backing up save games and loading games. Instead I have to deal with GfWL client updates, delays logging in, games not saving because my profile isn't logged in, etc. I haven't seen anyone say "I'm glad that this game uses GfWL", whereas I have seen that for Steam and Impulse (along with criticism, don't get me wrong).
Oh yeah, how silly... they're completely different. You're joking, right?
Yeah, their gaming studio business was dead or dying before the Xbox got here but I'm talking about gaming support for Windows. I'm talking about DirectX really innovating instead of stagnating. I'm talking about PC studios like Ensemble and Bungie not being fucked over in favour of console exclusive content. I'm talking about real innovation on the PC platform instead of taking a backseat.
Oh yeah, PC Fit and Pirates Of The Burning Sea FTW! Oh wait...
I don't know where PC gamers get this from, it feels like some of you haven't even used Xbox Live. The underlying architecture is different, the UI has some similarities and you share a gamertag/friends list. They are not the same thing.Oh yeah, how silly... they're completely different. You're joking, right?
Given Microsoft Game Studio's performance over the past 10 years, I would not share your confidence in MS supporting the PC well.Yeah, their gaming studio business was dead or dying before the Xbox got here but I'm talking about gaming support for Windows. I'm talking about DirectX really innovating instead of stagnating. I'm talking about PC studios like Ensemble and Bungie not being fucked over in favour of console exclusive content. I'm talking about real innovation on the PC platform instead of taking a backseat.
I'd much rather see a console developer like Sony or Nintendo supporting the PC exclusively before Microsoft.Oh yeah, PC Fit and Pirates Of The Burning Sea FTW! Oh wait...
Except they just did with Ghostbusters. And they did with GTA3... and with Final Fantasy... and so on. Sony invented exclusive content and now Microsoft has outdone them at their own game. It would be hilarious if PC gamers weren't being fucked over.
Yeah, but GfWL was about Microsoft copy & pasting the Xbox Live system to PC and gamers rejecting it. I doubt we would have seen GfWL without the Xbox and even if we had it would have been considerably different.
Sony's stance is that they will not pay for exclusive content.Except they just did with Ghostbusters. And they did with GTA3... and with Final Fantasy... and so on. Sony invented exclusive content and now Microsoft has outdone them at their own game. It would be hilarious if PC gamers weren't being fucked over.
Given the reception to GfWL, I'm not sure why you guys would really want this. Microsoft has shown itself to be pretty daft when it comes to the PC.Yeah, but GfWL was about Microsoft copy & pasting the Xbox Live system to PC and gamers rejecting it. I doubt we would have seen GfWL without the Xbox and even if we had it would have been considerably different.
I'm pretty sure Sony does buy content, otherwise MGS4, Killzone 2, Resistance, Uncharted, MAG, Ratchet and Clank, Infamous and a whole bunch of other games wouldn't be PS3-exclusives.
That includes releasing DLC for all of them. It's incredibly lame to buy a multiplatform game and then hear the announcement that the DLC is only coming out for the platform you don't have. This isn't good for consumers at all.
I wish Microsoft hadn't got into consoles and had instead focused on supporting the PC.
Sony doesn't buy content by the way, only Microsoft does that.
We don't need three identical consoles on the market so exclusive DLC/games is a good thing imho.
I wish Microsoft hadn't got into consoles and had instead focused on supporting the PC.
Do you own both consoles? I do and they each have plenty of exclusive titles to differentiate them from the other. That's like saying the PC and the 360 are the same because there's a lot of multiplatform titles on the market.But that's my point... they basically are the same. The X360 COULD support keyboards, mice and other controllers but chooses not to. Why should I buy four platforms when the PC could run all of it and better? And why buy a PS3 when the X360 is perfectly capable of running a game like Killzone 2 if the developers had wanted to? Your point is basically that we should all buy four times as many platforms because choice is good, yet if it was all released on PC I could buy whatever hardware I wanted and wouldn't have to pay the console tax on games and hardware. How is having to spend ridiculously over the odds better than supporting an open platform like the PC? Consoles should just be PCs with specific hardware, where you could upgrade them to run better or simply build your own PC and run the games.
Actually Verno, you are the one who seems to be missing the point. If the only difference between the consoles and PC is exclusive titles then the customer is being hurt. Instead of owning one console/PC and playing all games, you have to own all four to get access to all games.