MCV
has word that Konami has dropped Six Days in Fallujah, the controversial
Iraq War project in the works at Atomic Games. "After seeing the reaction to the
videogame in the US and hearing opinions sent through phone calls and e-mail, we
decided several days ago not to sell it," is the statement they received from
Konami, which goes on to say. "We had intended to convey the reality of the
battles to players so that they could feel what it was like to be there."
As if running around picking up health packs is more realistic than regenerating health. There's a line between realism and enjoyment, a successful product straddles that line as much as possible without crossing over too much into the former.
And this is what the conundrum of this game was... It was going to be showing you the "horrors of war" but it was still going to be fun? Aren't those two mutually exclusive? War is hell but hell is fun? I'm not sure how you can balance those two aspects which is the major problem games like this have in comparison to other media. You can read a book about something and it's just informative. It's interesting even. However, games have to be fun. So how do you make something like this fun? And if it's fun, doesn't that defeat the entire point of the subject?