Gee, where are guys like Trip Hawkins and Don Mattrick these days? I used to work for EA under Mattrick before EA was a monolith, and even then you could see the borg-like writing on the wall.
Now I don't fault any company for wanting to get bigger and richer and do right by their investors. Hell, they have a duty to that. But to pretend that there something other than that is offensive. Particularly when it's so obvious to everyone else. It's not like Ray and Greg are unaware. These guys are physicians who loved games and decided to go that route. They didn't need the money, and they didn't need to merge with EA or any other major publisher. They chose to do so, and this is where the difference lay. They did so knowing full well that they would have to compromise, but they'd also get a whole lot richer in the process. So it really comes down to that they're into bread. Cool beans. But don't lie to us. Were they really so principled they would have just sold the company off lock, stock, and barrel, and started a new company - ignoring any non-competition clauses.
Rather, they wouldn't put themselves into that position in the first place. Bioware has some major clout to be sure, but Blizzard they are not. As soon as DA PC edition got pushed back to coincide with the console releases we all saw that writing on the wall.
The last great thing Bioware did was Baldur's Gate. And that wasn't even an IP they owned. Everything in this interview about how massive it will cross-platform and how important the DLC is. Everything they keep talking about is how things have changed and that shallow and quicker is better than longer and deeper. I fear that going forward from this point onward that Bioware - as we knew and loved it - is done. Look what happened to Saruman in the Lord of the Rings.
"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith