Demigod Patched

Demigod Day 2 Update on the Impulse Website has news of a new patch that's now automatically available for Demigod via Impulse, intended to address multiplayer issues in the recently released action/strategy game. Included in Brad Wardell's description of the patch is the admission that this "isn't a silver bullet" for problems with the game as well as confession that such a patch would normally run through a couple of rounds of beta testing, but these are unusual circumstances. Brad also says they expect to release another patch "in the next few days." Here's the change log:
+ Connection dialog now allows the host to eject players trying to connect.

+ New NAT Connection Server now isolated so not affected by general server load resulting in much faster, better connectivity.

+ Eliminated check for update on launching the game

+ CVP calls asynchronous (a server hicup on our side is a lot less likely to cause users to be disconnected)
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48 Replies. 3 pages. Viewing page 1.
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48.
 
Re: Demigod Patched
Apr 17, 2009, 00:17
48.
Re: Demigod Patched Apr 17, 2009, 00:17
Apr 17, 2009, 00:17
 
In this case you need to complete a version check to actually load the multiplayer so he is correct though LMN8R. It's the reason the Stardock servers are so hammered, it occurs right when you load the game. If you fail it(or say Impulse goes out of business, unlikely but for the purposes of this discussion) then you won't be able to play. Services like Steam and Impulse are similar in that respect but I would offer that most consumers using them know the risks beforehand and it's just a tradeoff for convenience.
Avatar 54452
47.
 
Re: Demigod Patched
Apr 16, 2009, 22:22
47.
Re: Demigod Patched Apr 16, 2009, 22:22
Apr 16, 2009, 22:22
 
Oh well thanks ,im passing this one by then ,im not interested in software with build in kill switches.

I buy stuff for my convenience not to give someone else control
Yeah, you're an idiot who knows jack shit about Impulse and Stardock if you think that it's "software with build in kill switches".

I love Steam, and Impulse is the antithesis of Steam when it comes to control over your own software.
46.
 
Re: Demigod Patched
Apr 16, 2009, 21:18
46.
Re: Demigod Patched Apr 16, 2009, 21:18
Apr 16, 2009, 21:18
 
Oh well thanks ,im passing this one by then ,im not interested in software with build in kill switches.

I buy stuff for my convenience not to give someone else control

45.
 
Re: Demigod Patched
Apr 16, 2009, 20:55
SCG
45.
Re: Demigod Patched Apr 16, 2009, 20:55
Apr 16, 2009, 20:55
SCG
 
I'd be happy if I could actually play the damn game. It won't even launch for me. From looking at the forums, this seems to be the case for a lot of people, and there seems to probably be multiple causes.

What's really weird is on the forums, people having problems seem really vague. Like when people ask them about their computer setup or if they have the newest drivers, people just start to go on a rant about beta testing software instead of actually answering the question. I dunno if these people are just pirates and just angry people.

It's running my rig and I can play online fine, but it is buggy. Since this patch, it will lockup after the game ends, sometimes.
44.
 
Re: is there a link to download
Apr 16, 2009, 20:38
44.
Re: is there a link to download Apr 16, 2009, 20:38
Apr 16, 2009, 20:38
 
Pretty sure you're wrong. Pirates are able to play via Hamachi, which basically does LAN over IP.

Maybe so. I remember seeing it somewhere amidst the chaos on release day. I'll have to find a new way to taunt the pirates.
43.
 
Re: is there a link to download
Apr 16, 2009, 20:01
43.
Re: is there a link to download Apr 16, 2009, 20:01
Apr 16, 2009, 20:01
 
This would suck for pirates, since LAN play wasn't enabled until the day 0 patch iirc.

Pretty sure you're wrong. Pirates are able to play via Hamachi, which basically does LAN over IP.
42.
 
Re: is there a link to download
Apr 16, 2009, 19:50
42.
Re: is there a link to download Apr 16, 2009, 19:50
Apr 16, 2009, 19:50
 
Is the patch downloadable via normal web.

Part of Stardock's DRM scheme is that patches and updates can only be obtained via Impulse, and games purchased through Impulse are linked to your account. This would suck for pirates, since LAN play wasn't enabled until the day 0 patch iirc.


I plan on trying out the new patch tonight since I think I've settled on an initial play style. Here's to hoping I don't lose so badly the second time.

Edit: Blast, servers are down while they double capacity.
This comment was edited on Apr 16, 2009, 19:59.
41.
 
is there a link to download
Apr 16, 2009, 19:37
41.
is there a link to download Apr 16, 2009, 19:37
Apr 16, 2009, 19:37
 
Is the patch downloadable via normal web.
Or is this another steam type situation that it has to be done
ingame only thru some blasted client.
40.
 
Re: Demigod Patched
Apr 16, 2009, 19:07
40.
Re: Demigod Patched Apr 16, 2009, 19:07
Apr 16, 2009, 19:07
 
I'd be happy if I could actually play the damn game. It won't even launch for me. From looking at the forums, this seems to be the case for a lot of people, and there seems to probably be multiple causes. None of the proposed solutions has fixed it for me though. Every time I hit "Run" in Impulse, it increments the number of times played that is displayed to the right of the game name. According to that, I've played it about 40 times already. I wish.

I bought the game through Impulse and let it install it. Have to go through the online activation thing where I upload a file since the damn thing won't even activate, and then even after I put the activation file in the folder it belongs in, it still won't start.

This comment was edited on Apr 16, 2009, 19:09.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
Avatar 9540
39.
 
Re: Demigod Patched
Apr 16, 2009, 18:54
39.
Re: Demigod Patched Apr 16, 2009, 18:54
Apr 16, 2009, 18:54
 
Having significant online components is an excellent way of eliminating or greatly reducing piracy. Good luck trying to create a successful non-Blizzard WoW server.

What good is a significant online component, when you cannot reach potential customers, who have no interest in online components whatsoever?

Btw. ... there are plenty (!) of non-official WoW freeshards. Online and MMO doesn't stop "piracy" at all, so just forget about stopping or even reducing it. Only concentrate on offering the paying customer the best experience possible, because he counts. Copy users are not important, until the moment they decide to give you money. Then treat them like kings!

Well, there are still customers, who like it when you shit and piss on them, like all those people, who like Steam and Online Activation and publishers raping their asses, but everyones needs are attented to
38.
 
Re: Demigod Patched
Apr 16, 2009, 18:04
38.
Re: Demigod Patched Apr 16, 2009, 18:04
Apr 16, 2009, 18:04
 
This argument pisses me off. Go work in software development before spouting bullshit, seriously.

I work in software development, and I find the argument entirely apt.

It is fundamentally impossible to catch all issues before shipping any sort of software product

Not entirely true, but close enough that I'll give it to you.

No piece of software is ever released in perfect condition, not because of laziness, not because of a lack of caring, not even for business reasons.

And this is where you made your mistake. "Done" does not mean "perfect". You are right that it's practically impossible to get a product perfect. It is not, however, impossible to get a product "done". My definition of "done", would be that a game have no known bugs that affect gameplay after being put through rigorous beta testing (for example, a bug that caused text to be displayed one pixel to the right of where it's intended doesn't affect gameplay). Most games fail that criteria because they ship with known bugs, or don't beta test thoroughly. While it's theoretically possible that this wasn't the case here, it's highly doubtful - beta testing almost always comes up with bugs that aren't dealt with because they need to hit a ship date.

The only important thing is that you respond to the issues you discover quickly and efficiently, which Stardock and Gas Powered Games have succeeded in doing here.

That's an important thing, certainly. However, it's also important that games aren't shipped with issues. Most are.
37.
 
Re: Demigod Patched
Apr 16, 2009, 17:52
RP
37.
Re: Demigod Patched Apr 16, 2009, 17:52
Apr 16, 2009, 17:52
RP
 
No. DRM free games are supposed to give the paying customer no more headaches

Thank you. Punishing the very people giving you money through install limits, driver issues, etc. is fucking ludicrous.

Stardock knows a thing or two about piracy given that they make most of their money from Windows customization applications, which are pirated all the time. But instead of spending tons of time and energy trying to stop people from pirating, they instead treat their customers well and support their products. They also design games and products that appeal to demographics most likely to pay for them (business users in the case of apps)

Having significant online components is an excellent way of eliminating or greatly reducing piracy. Good luck trying to create a successful non-Blizzard WoW server.

This comment was edited on Apr 16, 2009, 17:54.
36.
 
Re: Demigod Patched
Apr 16, 2009, 17:47
36.
Re: Demigod Patched Apr 16, 2009, 17:47
Apr 16, 2009, 17:47
 
Here's an idea. Don't ship the game until it's done.
This argument pisses me off. Go work in software development before spouting bullshit, seriously.

It is fundamentally impossible to catch all issues before shipping any sort of software product, especially one so reliant on networking issues that are simply impossible to reproduce without hundreds of thousands of people using the software on thousands of different types of computers and network connections.

No piece of software is ever released in perfect condition, not because of laziness, not because of a lack of caring, not even for business reasons. No piece of software is ever perfect on release because it's a completely impossible goal to reach. The entire universal nature of software development is unstable, unreliable, and extremely unpredictable.

The only important thing is that you respond to the issues you discover quickly and efficiently, which Stardock and Gas Powered Games have succeeded in doing here.

This comment was edited on Apr 16, 2009, 17:49.
35.
 
Re: Demigod Patched
Apr 16, 2009, 17:31
35.
Re: Demigod Patched Apr 16, 2009, 17:31
Apr 16, 2009, 17:31
 
Here's an idea. Don't ship the game until it's done.
34.
 
Re: Demigod Patched
Apr 16, 2009, 17:21
34.
Re: Demigod Patched Apr 16, 2009, 17:21
Apr 16, 2009, 17:21
 
Wasn't DRM free games supposed to cut down on piracy.

No. DRM free games are supposed to give the paying customer no more headaches. In fact, you have to stop worrying about *huahhh* piracy and start offering your customers a quality game, so that many people will start opening their wallets. Not only with this title, but in the long run with more games, because they know, that you don't screw with them.

THAT's the reason for abandoning DRM. It has nothing to do with piracy at all. It's all about the customer.
33.
 
Re: Demigod Patched
Apr 16, 2009, 17:06
33.
Re: Demigod Patched Apr 16, 2009, 17:06
Apr 16, 2009, 17:06
 
My copy is in the mail. Can't wait to play it. 140,000 invalid keys? Sounds like the pirates are being kept out and paying customers are getting in.

Well done Stardock. It's not common to release info like this, Infinity Ward learned that about 50% of the people playing online with CoD4 (PC) were invalid keys after a few days, and that was millions. (Wasn't it?)

It's up to the company to ensure that people playing the game online are legit and kudos to Stardock for dealing with this. This isn't a lot different than a denial of service attack, in this case it was people trying to authenticate to play online, but either way they weren't able to operate normally because of outside interference. And I have not doubt that some wrote little programs that sat there trying constantly with different keys.

The real fun will be trying to determine who is the real owner of a key that a pirate guessed right on. Piracy happens. Stardock's handling of all this is perfect so far. And I'd say it's very encouraging if there really were 140k people interested in playing the game online. I'd say that will drive a lot of sales. Just make sure the online component stays exclusive to legit owners.

I could care less about the singleplayer side and I love seeing more companies put way more time and energy into the online component because that is something that is MUCH harder to steal. Sins did this with a very weak single player game but a fantastic MP side, DoW2 did this with a weak SP side, awesome MP side, Demigod appears to be doing the same thing.

We need more games built around MP gaming. CoD4 had a huge MP game side, arguably much better than the SP side. (but the SP side was awesome) MP gaming is how you fight piracy. Fight the good fight stardock!
32.
 
Re: Demigod Patched
Apr 16, 2009, 16:14
32.
Re: Demigod Patched Apr 16, 2009, 16:14
Apr 16, 2009, 16:14
 
But reading the review them seem to give a game due to connection issues

Read it again then, as I already pointed they said a lot more than that. They were firm but fair and did give the game many positive notes.

So how is it that they wait for a game like Socom to be fixed before reviewing but not a game like Demigod? Also, I could care less about updated reviews.

I don't work at Gamespot, I have no idea. Most likely Sony sent them a review copy then discovered some bugs and asked them to wait for an updated one. It's not uncommon in the gaming industry. I suspect Stardock could've done the same but again, I have no idea as I wasn't personally involved in the situation. Implying some sort of conspiracy or something is fairly ridiculous, they're not exactly competitors - one is a console FPS and the other is a PC RTS hybrid. No clue what you're looking for here man.

So are you saying that every pirate with his pirated copy used the keygen once, and then never again? I'm sure that those 140,000 attempts were made by far fewer guys who just kept trying new keys hoping they'd get lucky.

I have no idea but it wouldn't shock me to see 140,000 people pirating the game. I remember the whole Assassin's Creed piracy controversy and thought Ubisoft was full of shit so I went looking on Google to prove it. Unfortunately I found more than 200,000 torrent seeds just from the front page results and was pretty shocked. Even assuming a bunch of seed boxes that's still a ridiculously high number and that was just the first page out of 15+.

This comment was edited on Apr 16, 2009, 16:20.
31.
 
Re: Demigod Patched
Apr 16, 2009, 16:12
31.
Re: Demigod Patched Apr 16, 2009, 16:12
Apr 16, 2009, 16:12
 
So how is it that they wait for a game like Socom to be fixed before reviewing but not a game like Demigod?

Because SOCOM's publisher bought a lot of advertising space, and Stardock didn't. This isn't that hard to figure out, right? This is fucking GAMESPOT we're talking about. Want a 10 for your review? 100,000 dollars please.

Verno,

So are you saying that every pirate with his pirated copy used the keygen once, and then never again? I'm sure that those 140,000 attempts were made by far fewer guys who just kept trying new keys hoping they'd get lucky.

What's really needed here is Black Ice...

Creston
Avatar 15604
30.
 
Re: Demigod Patched
Apr 16, 2009, 16:09
30.
Re: Demigod Patched Apr 16, 2009, 16:09
Apr 16, 2009, 16:09
 
So how is it that they wait for a game like Socom to be fixed before reviewing but not a game like Demigod? Also, I could care less about updated reviews.

Maybe Stardock did not pay enough for a good review unlike SOCOM.
Steam: SpectralMeat
Avatar 14225
29.
 
Re: Demigod Patched
Apr 16, 2009, 16:06
29.
Re: Demigod Patched Apr 16, 2009, 16:06
Apr 16, 2009, 16:06
 
They update their reviews, which means when Stardock fixes the connection issues it will get an updated score. Most sites do that these days. It was a fair review and for the second time, they didn't just ding it for the connection issues. The headline of the review says "dearth of content". Whether you agree or not is one thing but I seriously doubt anyone would say "oh this game is PERFECT" and give it a 10. Without the connection issues it probably would've been an 8 and that would be a bit higher than I would review it even.

So yeah, it was pretty fair.

Never did I say it was a perfect 10, hell I havent' even played the game. But reading the review them seem to give a game due to connection issues

So how is it that they wait for a game like Socom to be fixed before reviewing but not a game like Demigod? Also, I could care less about updated reviews.
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