Hollenshead Rages about PC
gaming, E3 surprises on GameSpot
talks with id Software CEO Todd Hollenshead
, QUAKE LIVE
, and more. When asked about multiplatform
support in Rage and whether id still considers itself first and foremost a PC
developer, the answer was no:
Well, actually it's been a fundamental, sort
of philosophical shift at the company, is that we really have transitioned from,
first and foremost, a PC developer to a multiplatform developer. And so when
John [Carmack] developed id Tech 5 (see below), it really was targeted from the
initiation as a multiplatform technology solution.
Now, there's no question that our roots are in PC gaming. And when I play a
first-person shooter, keyboard and mouse is the configuration that I want to
play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a
little Rock Band on the console, to be honest about it. But we feel like, in
terms of your triple-A, big-budget, big-market title, that you really have to be
cross-platform to be successful, unless you're a first party.
So as an independent developer, we feel like we have to be on all the relevant
platforms. So we don't really view ourselves as PC first. I think I would say
that John says that probably the primary development platform for Rage is
actually the 360.