id the "Multiplatform Developer"

Hollenshead Rages about PC gaming, E3 surprises on GameSpot talks with id Software CEO Todd Hollenshead about Rage, QUAKE LIVE, and more. When asked about multiplatform support in Rage and whether id still considers itself first and foremost a PC developer, the answer was no:
Well, actually it's been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution.

Now, there's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a little Rock Band on the console, to be honest about it. But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party.

So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360.
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134 Replies. 7 pages. Viewing page 1.
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134.
 
Re: id goes Multiplatform
Apr 15, 2009, 07:09
Re: id goes Multiplatform Apr 15, 2009, 07:09
Apr 15, 2009, 07:09
 
Personally, I think any developer who can generate a 120+ post thread on Bluesnews is still relevant in some form.
Derek Smart and Flagship Studios must be pretty fucking relevant then!
"The price of freedom is eternal vigilance."
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133.
 
Doom XBLA on sale
Apr 14, 2009, 09:11
Doom XBLA on sale Apr 14, 2009, 09:11
Apr 14, 2009, 09:11
 
Since this is on the subject of Doom, the classic Doom for XBLA is on sale at Amazon for 2.97 through email shipping.
http://www.amazon.com/gp/product/B001LRQ8NO
Love thy wookie.
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132.
 
Re: id the
Apr 14, 2009, 07:45
Re: id the Apr 14, 2009, 07:45
Apr 14, 2009, 07:45
 
You just can't make this up! You did not add anything to the conversation. How the fuck does someone agreeing with you about whether or not iD is relevant change anything? You think CNN or whatever is lurking, just waiting to spring the news on the world, using you as a reference? "[On-site reporter] Well Luke, we have been suspicious of this for quite some time, but today two dipshits, Verno and Elessar, finally confirmed what we have been thinking - that iD is no longer relevant. More on this after..."

Here, have a cookie all of you: http://photos.commongate.com/11/38441_7dtr2scy8f_m.jpg

Think if the time nerds spend doing pointless arguments like the one here would actually be used on something productive. Global warming would be no more! AIDS would be the new cold! The poor would be rich!

Oh, and iD is still relevant and you all suck dick. :p
131.
 
Re: id the
Apr 13, 2009, 20:01
Re: id the Apr 13, 2009, 20:01
Apr 13, 2009, 20:01
 
I'm not sure about the Jaguar port of Doom, but Sega of America did the 32X port and Midway handled the Saturn, PlayStation and SNES ports. The 3DO version was handled by some unknown developer who completely botched it. Lobotomy, Midway and Activision handled the Quake trilogy ports.

As I recall Carmack performed most of the engine porting to the Jaguar, even going so far as to write an optimized C compiler for its unusual architecture. Take a look at http://www.scribd.com/doc/470798/John-Carmack-Archive-slashdot-posts for some interesting highlights - the Jaguar stuff starts on page 26.

A bit late on my behalf (128 comments since I checked yesterday... jeez!).

But excatly, Carmack has worked on a couple ports, and that is about the best example of how far he will go. His work across various platforms has always had my interest. His ability is awesome to say the least.

Unfortunately the world has changed, and trying to keep up is interesting as always. Although I believe Carmack has been and always will be more interested in pushing the technology to achieve something glorious in graphics. id's games have always been simplistic, and I don't believe this is a bad thing, which has helped him create even more beautiful games which lead to the engine being licensed out.

Now the licensed users have created some fantastic games which have become hits, adding complexity and flavour the the id engines. id's games are hit and miss for each person, just like some people like coke while others prefer pepsi or neither at all. Look beyond the fanboy action, and see the ability that is there.

Dare I say it, I would love to see something like Alice ported to the Rage engine. id's games have their place, and I only hope that maybe before Carmack retires that he gets a couple more engines in, and that the engines lead to some beautiful games (remember the first time you played Quake? or even Quake 2... simple game and pure quality).
130.
 
Re: id the
Apr 13, 2009, 19:47
Prez
 
Re: id the Apr 13, 2009, 19:47
Apr 13, 2009, 19:47
 Prez
 
Do you realize how much time you guys have spent discussing semantics?

Whether or not you consider id to be relevant to PC gaming depends on whether you count the impact of past achievements or only rely on recent developments.

Merriam Webster defines the word relevant as "having significant and demonstrable bearing on the matter at hand."

If the 'matter at hand' is PC gaming, then I maintain that id is relevant because concerning First Person Shooters and multiplayer deathmatch, among other things, it is virtually impossible to have any meaningful discussion about these things without mentioning their huge contributions.

If you are talking modern relevancy, that is, "what have you done for me lately?", you can make the argument that compared to their past successes, id has not done anything earth-shattering in recent years. Personally, I think any developer who can generate a 120+ post thread on Bluesnews is still relevant in some form.

This comment was edited on Apr 13, 2009, 21:22.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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129.
 
Re: id the "Multiplatform Developer"
Apr 13, 2009, 19:43
Re: id the "Multiplatform Developer" Apr 13, 2009, 19:43
Apr 13, 2009, 19:43
 
Unlike Lindsay Lohan ID makes an actual product and ships many of them to actual customers. So yeah I'd say they are relevant to the industry. Maybe they aren't relevant in selling engines anymore but that's the whole point this topic, they're trying to change that.
Avatar 54452
128.
 
Re: id the
Apr 13, 2009, 19:33
Re: id the Apr 13, 2009, 19:33
Apr 13, 2009, 19:33
 
I've mentioned this upthread too:

the whole gaming industry and many gamers are keeping their eyes peeled on what Rage will be and what it does.

Ergo id is relevant.

Poor logic. The whole country watches what Lindsey Lohan does. Or Jessica Simpson. Are either relevant? Neither has much of a career right now, so I'd say no. People still gawk.
Being once relevant is enough to keep people interested.
127.
 
Re: id the
Apr 13, 2009, 19:31
Re: id the Apr 13, 2009, 19:31
Apr 13, 2009, 19:31
 
And what the fuck does the grecian economy have to do with anything here?

I changed the analogy since you're being snotty about it.
It's valid regardless. Greece isn't a scientific hotbed anymore. I can't believe this is being disputed. Do you really think they're in the top 10 for scientific research? US, UK, Japan, China, Germany, France, India, Korea, Taiwan and Israel are all ahead of it, to name just 10 off the top of my head.
126.
 
Re: id the
Apr 13, 2009, 19:16
Re: id the Apr 13, 2009, 19:16
Apr 13, 2009, 19:16
 
aha!! PC Gaming is teh D00med!!!

Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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125.
 
Re: id the
Apr 13, 2009, 18:20
Re: id the Apr 13, 2009, 18:20
Apr 13, 2009, 18:20
 
He was pretty long winded but his point was pretty obvious whereas you sat there saying neener neener and called him names.

Sorry you had to see the conversation digress, but it became too annoying to continue trying to discuss the topic at hand at the time.

This comment was edited on Apr 13, 2009, 22:10.
"You don't get what you deserve, you get what you get."
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124.
 
Re: id the "Multiplatform Developer"
Apr 13, 2009, 18:14
Re: id the "Multiplatform Developer" Apr 13, 2009, 18:14
Apr 13, 2009, 18:14
 
Building an engine takes time. ID was making engines back when developer tools consisted solely of vim sessions, Visual Studio, 3d modeling software and whatever crap you made in house. Their last one failed because Unreal Engine was so easy to work with despite being such a terrible engine for so many game genres. They say they're shooting for the sweet spot with this one.

I don't care about sales figures or what people think about them, they still make the news so obviously people care. We PC gamers are a finicky crowd anyways, one bad game is all it takes to turn us around even if you've given us nothing but great shit for years. So meh, I'll give them another shot for sure.
Avatar 54452
123.
 
Re: id the
Apr 13, 2009, 18:10
Re: id the Apr 13, 2009, 18:10
Apr 13, 2009, 18:10
 
the whole gaming industry and many gamers are keeping their eyes peeled on what Rage will be and what it does.

Ergo id is relevant.
But it's where that relevance comes from that's important. It certainly isn't because of their "recent" performance. Certainly it's because of what they've done in the past. They touted tech4 much in the same way, which is why I'm leery about their latest announcement.

What gets me about id is their presentation. Maintain the reputation you established back in the day by releasing similar phenomenal products, consistently and more than once a decade, then you'll have me convinced. That or at least don't talk up your technology like it's going to save humanity and then have it be average.
"You don't get what you deserve, you get what you get."
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122.
 
Re: id the
Apr 13, 2009, 18:05
Re: id the Apr 13, 2009, 18:05
Apr 13, 2009, 18:05
 
As I said, not long ago, I posted in agreement with them and to point out that you don't get it. And you still don't. It was painful to see them make their points and then see your idiotic, tangent responses. Unfortunately I had the pleasure of experiencing them first hand.

He was pretty long winded but his point was pretty obvious whereas you sat there saying neener neener and called him names. I may not agree with the dude but you're 100% the jerk of this painful little thread.

I think ID software isn't totally irrelevant yet but they definitely were for the past few years. They can totally redeem themselves though and I have to agree with dryden555 here that the Unreal Engine has some hideous deficiencies that devs seem content to use over and over again. Doom 3 was very middle of the road so I'd prefer they just stick to making great engines and leave the games to the developers.
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121.
 
Re: id the "Multiplatform Developer"
Apr 13, 2009, 17:44
Re: id the "Multiplatform Developer" Apr 13, 2009, 17:44
Apr 13, 2009, 17:44
 

Someone said earlier that one cannot tell what games use the Unreal engine just by looking at them. Not true. Game developers use that engine's canned visual effects over and over again. Depth of Fog effect is used to death in unreal engine games and it always looks exactly the same in every game.Its a dead giveaway. The crappy looking white light-shading around the edge of characters is another effect. And of course the texture pop-in.

I generally like the engine, but you can indeed spot it whenever it is used.
120.
 
Re: id the
Apr 13, 2009, 17:34
Re: id the Apr 13, 2009, 17:34
Apr 13, 2009, 17:34
 
I know Riddick had the first use of normal maps (actually, come to think of it, Deus Ex2 was released 'round that time too, wasn't it?), but I didn't know it used dynamic lighting to that extent (or at all), did it?
119.
 
Re: id the
Apr 13, 2009, 17:31
Re: id the Apr 13, 2009, 17:31
Apr 13, 2009, 17:31
 
Quake4 was Raven, QW:ET was Splash Damage.

And I still hold that seeing as everyone (including you) is going to be looking closely at Rage, it means id is relevant.

If no-one were interested, or even had Rage on their radar, you would be correct and id would be irrelevant. That however is not the case.

id is relevant, QED.
118.
 
Re: id the
Apr 13, 2009, 17:26
Re: id the Apr 13, 2009, 17:26
Apr 13, 2009, 17:26
 
I've mentioned this upthread too:

the whole gaming industry and many gamers are keeping their eyes peeled on what Rage will be and what it does.

Ergo id is relevant.
117.
 
Re: id the
Apr 13, 2009, 17:24
Re: id the Apr 13, 2009, 17:24
Apr 13, 2009, 17:24
 
But there's some smart people at id; they learn, so maybe they will innovate in gameplay once again. Maybe not....but the jury is still out until Rage comes out.

Doom3.
Quake 4.
Quake Wars.

Is there a game I'm forgetting? It's been a long time since the talent at ID turned potential into something above average. Quake Arena might have been in there but I would consider that an average game as well. Please correct me if I'm wrong but it looks like everything they have produced since 2004 has been a major step down from what we'd seen coming out of that studio.

And I just realized Valve released HL2 in Nov of 2004, and since then has really stolen the spotlight for technology when it comes to FPS. You can argue they don't deserve it, but they are definitely the pinacle of FPS games on the PC currently.
116.
 
Re: id the
Apr 13, 2009, 17:16
Re: id the Apr 13, 2009, 17:16
Apr 13, 2009, 17:16
 
The whole gaming industry and gamers in general are going to look at Rage, when it comes out, VERY VERY closely.

I'd say that makes id completely relevant.
115.
 
Re: id the
Apr 13, 2009, 17:01
Re: id the Apr 13, 2009, 17:01
Apr 13, 2009, 17:01
 
What did you do there? Read specialist scientific literature (and I do not mean Science or Scientific American)? Visit universities? Talk to professors or even grad students?

I'm guessing you didn't. The way you mention CERN (which is an esxperimentalists heaven which doesn't wait for theoretical science, but rather provides theoreticians with data to create new models with) indicates to me you aren't plugged into the scientific community.

Well, the way you casually discarded Greek scientific relevance did that, too. Oh well.

And what the fuck does the grecian economy have to do with anything here?
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