New Assassin's Creed II Altair Ego

May Cover Story Revealed on the Game Informer Website shows the next print issue of the gaming magazine will focus on Assassin's Creed II. If the character in the cover art seems unfamiliar, that's because the stealthy sequel features a new player character named Ezio. Word is: "In Assassin’s Creed 2, players take on the role of Ezio, a young noble whose family was lost through rival ruling families' betrayals. In addition to the new character, players are going to get to explore a new setting: Renaissance-era Venice. What else is going on? Well, you’re going to have to pick up the May issue of Game Informer if you want the complete story on Ubisoft’s latest." There are also articles on Kotaku and ScrewAttack (thanks Chris) with information supposedly contained in that Game Informer coverage, though this is all unconfirmed at the moment.
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 13:32
NKD
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 13:32
Apr 10, 2009, 13:32
NKD
 
Im glad its a new era/setting. That should be interesting. Pop in to a different one of whats-his-face's ancestors.
Do you have a single fact to back that up?
Avatar 43041
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 14:02
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 14:02
Apr 10, 2009, 14:02
 
I'm really excited about their choice of time and place... I was hoping for Victorian England, but this is a close second... awesome news.
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 14:51
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 14:51
Apr 10, 2009, 14:51
 
I'm disappointed that they decided that the only problem with having an empty world full of flags was that you just needed a reward for finding them.

How about you actually put shit in the world to do?

This comment was edited on Apr 10, 2009, 14:51.
"Pants! Pants! Pants!"
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 15:59
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 15:59
Apr 10, 2009, 15:59
 
Looks like there are some much-needed gameplay improvements. However, they need to fundamentally change the stealth and platforming mechanics for this game to be any good.
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 17:26
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 17:26
Apr 10, 2009, 17:26
 
Looks like there are some much-needed gameplay improvements. However, they need to fundamentally change the stealth and platforming mechanics for this game to be any good.

People read stealth and they think shadows and sneaking around, but AC was much more about hiding in a crowd and how you act in public. If you wanted Thief 4 I can see being dissapointed, but I loved the game.

The biggest flaw in AC was the combat being too easy, which negated the desire to stay hidden.
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 17:31
NKD
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 17:31
Apr 10, 2009, 17:31
NKD
 
Agreed SV, AC is not Thief 4 and should not be. But you are right, combat was far too easy. "16 guys? No problem." They need to encourage people to leap across roofs and do all that fun stuff. I almost never did any of that once I got the combat down and could take down as many guys as I wanted. It was just too fun to kill a pack of guards.
Do you have a single fact to back that up?
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 18:12
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 18:12
Apr 10, 2009, 18:12
 
It never gets old to take a fight to the rooftops and throw a guard off and listen for the screams from the crowd below.

Honestly I enjoyed the platforming and the 'hide in plain sight' stealth mechanics I just wish there was a little more depth to the latter.
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 20:09
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 20:09
Apr 10, 2009, 20:09
 
I'd like a first person view like mirror's edge. Faster climbing would be cool. And exiting the game (pc) doesn't take 5 minutes. Oh yeah, and content besides boring sidemissions. It's like playing grand theft auto with out the main story mode and just side missions.
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Re: New Assassin's Creed II Altair Ego
Apr 10, 2009, 23:39
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Re: New Assassin's Creed II Altair Ego Apr 10, 2009, 23:39
Apr 10, 2009, 23:39
 
People read stealth and they think shadows and sneaking around, but AC was much more about hiding in a crowd and how you act in public holding the Stealth button and sitting on benches.

Fixed.

If you wanted Thief 4 I can see being dissapointed, but I loved the game.

I wasn't expecting Thief 4, I was expecting Splinter Cell. Or Hitman. Or Manhunt. Or even MGS. Anything with more depth than just finding some arbitrary (or just downright absurd) hiding place or just holding down the Stealth button when walking past guards.

The biggest flaw in AC was the combat being too easy, which negated the desire to stay hidden.

Agreed with the combat being too easy. Was that the biggest flaw? Hard to say. I thought the stealth, platforming and combat mechanics were equally shallow and boring. Then you factor in the extremely repetitious and generic missions and the very linear assassinations. The only good thing I can really say about AC is that it had great animation.
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Re: New Assassin's Creed II Altair Ego
Apr 11, 2009, 02:16
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Re: New Assassin's Creed II Altair Ego Apr 11, 2009, 02:16
Apr 11, 2009, 02:16
 
I disagree with the platforming part. You are in control of a Top of the Class Assassin, why should I have to babysit him to jump over, under, around, etc? The trick was paying attention to your surroundings and picking a proper path.
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Re: New Assassin's Creed II Altair Ego
Apr 11, 2009, 03:05
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Re: New Assassin's Creed II Altair Ego Apr 11, 2009, 03:05
Apr 11, 2009, 03:05
 
I almost never did any of that once I got the combat down and could take down as many guys as I wanted. It was just too fun to kill a pack of guards.

How is something being "too fun" a problem? Confused

I quite like AC, though to be fair I haven't really gotten very far with it yet, been too busy to play. I think the first hour and a half or so is awesome, but I can see that after this it just turns into endless "go to town, climb towers, do info missions, do assassination AFTER info missions" stuff and that that gets pretty repetitive.

Still, the world is awesome, I love the animation and abilities of the main character (pretty crappy controls on the PC though...) and combat is pretty cool so far (hard to get a hang of.)

Not terribly fond of ultra-aggro guards. (Seriously, riding a horse makes guards angry?)

And that whole shit with the Animus is just retarded. It wasn't enough to just keep it in the 12th century? I have to jump back to Dr dipshit and his fembot assistant every mission?

Also, is it just me, or does it take 97 hours to actually EXIT this game? While I'm playing, it seems like I have to :

- Hit Esc.
- Exit Memory
- Wait for animus room to load
- Exit Animus
- Hit Esc.
- Hit "Quit."
- Get put back into the "profile menu"
- Select my profile again.
- Hit Quit again.
- Finally get a window asking me "Do you really want to quit the game?"
- Confirm. Yes. I really do.

I'm of half a mind to just End Process the fucker.

Creston
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Re: New Assassin's Creed II Altair Ego
Apr 11, 2009, 03:07
12.
Re: New Assassin's Creed II Altair Ego Apr 11, 2009, 03:07
Apr 11, 2009, 03:07
 
You are in control of a Top of the Class Assassin, why should I have to babysit him to jump over, under, around, etc?

Uh, a little thing called gameplay? Interaction? Depth? You know, the stuff that makes games good. According to your logic, I shouldn't have to aim in games where I play an elite soldier because hey, why should I have to babysit an Elite Soldier?

I also don't see why your logic only seems to apply to platforming. Shouldn't it apply to stealth and combat too? A Top of the Class Assassin should be highly proficient in both. I can only assume that you don't actually like platformers so you don't have any problems with the platforming being mindless and shallow.
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Re: New Assassin's Creed II Altair Ego
Apr 11, 2009, 10:51
13.
Re: New Assassin's Creed II Altair Ego Apr 11, 2009, 10:51
Apr 11, 2009, 10:51
 
(pretty crappy controls on the PC though...)

Really? I actually prefer the PC controls to the 360 pad controls.

I'm of half a mind to just End Process the fucker

Alt-F4 works, just make sure it's not saving or loading when you do it.
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Re: New Assassin's Creed II Altair Ego
Apr 11, 2009, 13:07
14.
Re: New Assassin's Creed II Altair Ego Apr 11, 2009, 13:07
Apr 11, 2009, 13:07
 
R.I.P
o0
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Re: New Assassin's Creed II Altair Ego
Apr 11, 2009, 17:24
15.
Re: New Assassin's Creed II Altair Ego Apr 11, 2009, 17:24
Apr 11, 2009, 17:24
 
Im wondering why no one mentioned the extremely boring gameplay and sterile game world and shitty controls for a PC game.

I know some of you will prolly spout their drool against their monitors now after reading sterile gameworld, but it actually was sterile. Yeah the cities and stuff were crowded, but it felt extremely artificial. The whole game actually did. Immersive my ass. I uninstalled it after the 3rd mission because I couldnt stand cities or even alleys that all looked alike, extremely predictable AI and repetitive gameplay. Didnt even bother to get all towers or flags because I would rather complete all e-peen achievements in WoW than do it in such a game, where its even more retarded and boring.

It prolly was a decent console game, but surely not a good PC game.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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