“We’ve designed LoZ to be as accessible as possible, hoping to appeal to both original Zork fans (and there’s enough of them working on this that we should know what we’re talking about), while also trying to bring in a whole new generation of players”, said Dylan Collins, CEO of Jolt Online Gaming, “We appreciate that Zork™ is a hallowed franchise, and we have tried our very best to keep within the spirit of the game and pay it the reverence it deserves, while also making some obvious changes to open it up to a wider audience”. He continued, “We don’t know if this approach will make us the most celebrated company in the world, or if we’ve just earned ourselves a whole lot of hate mail, but whatever the result, that’s the balance we’ve tried to strike. We’ve also made it as accessible as possible in a very literal sense, in that we’ve designed it to be played in your Internet browser, at home, in school, in the office. Personally I can’t imagine a better use of a smartphone than to thrash a giant Kobold while on my exercise bike at the gym”.