From the article....
In other words, a real-world test is something that's still a ways off, but my experience with it was nevertheless impressive. I didn't notice any lag with Burnout whatsoever, and every motion, button push and adjustment I made seemed to happen simultaneously with my hands' movements. Being the HD snob that I am, I was slightly put off by the video signal's washed-out appearance (due to the compression of the image), but it wasn't washed-out to the point of being annoying -- I'm just an elitist when it comes to picture quality and have been spoiled by the plasma-powered pop over the last few years.
So already we know that this is a controlled environment, and we've all seen how they've been utilized over the years to mislead the public. No lag at all is an impossibility in the real world. It's simple physics. And I'd love to see how wahed out it looks - even under this controlled enviornment. Again, does not bode well. Forget wabout where we maybe be in 5 or 10 years. In a century we may have holodecks, but that doesn't change reality today.
I can't guarantee the service will work in the real world, or how it will react to hundreds of thousands of gamers hammering on the servers. OnLive seems confident, but scale could be a major issue. What happens when one million people want to play the same high-end game?
Again, what does reality say will happen? This service how somehow automagically mitigates all those issues does it? Anyone who says it will is selling something, or very, very high.
And it utilizes a console controller. No mouse/keyboard? No thanks. How much per month, how much to rent games on top of that? No, this is a con job.