OnLive Changing the Game?

CNET, VentureBeat, CNBC.com, and FT (and likely others) have articles on a new cloud computing gaming service called OnLive after Variety posted a story in advance of the unveiling of the service today. The service is the brainchild of entrepreneur Steve Perlman (QuickTime, WebTV) and has the backing of Warner Bros' WBIE. All the stories on the topic portray this as a potentially serious competitor in the home gaming scene, offering the ability to stream AAA quality games to any system without wait times, and if it works as planned, it does sound like it could significantly change the games market. Here's a summary from CNBC:
OnLive includes a tiny set-top box Perlman calls the "MicroConsole" that links the internet and the company's service to your TV, as long as your part of the country (that's the 70 percent part) has a broadband connection. Any laptop with a wi-fi, other wireless or network connection won't need the box.

Once you're linked to the subscription based service, you'll have access to game titles from Warner Bros., Ubisoft, Take-Two Interactive, Electronic Arts, Eidos, Atari and a host of other top publishers who will all be announcing partnerships with the new service. Games can be accessed through the web, either bought or rented, and played by just a few participants, or players can play against thousands. There are no downloads, the games will live on OnLive's servers. It's an application of so-called "cloud computing" that the industry really hasn't seen before.

But here's the rub, and why Perlman tells me the days of the traditional console might be dwindling: Because the games live on servers and aren't downloaded, it won't matter what console you need, or what platform the games were developed for. They'll simply work on any TV, PC or Mac.

"When you watch a movie on TV, you don't think about what it was developed for, it just works," Perlman tells me. The same will be said of video games. And players will be able to access the games at a fraction of the cost of today's experience. Says Perlman, "Some consoles cost $300 or $400 or $500. Even more in some cases. So now, instead of spending all that money on a console, they can spend it on the games instead. Doesn't that sound more fun?"

He might have something here. While only a couple of dozen titles will be available when the service officially launches later this year, Perlman easily envisions entire libraries of titles available instantly with a simple click.

The games, their graphics -- no matter how complex -- will go directly to TV or computer through compression technology Perlman and his team have been slaving over for the past seven years. Publishers love the idea because there's virtually no chance of pirating the games on the service they're stored on the company's secure servers.
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Re: OnLive a Game Changer?
Mar 24, 2009, 18:05
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Re: OnLive a Game Changer? Mar 24, 2009, 18:05
Mar 24, 2009, 18:05
 
In one millisecond, light moves 200 kilometers through fiber. This means the physical limit of a ping from LA to san fran is about 6 ms. Some of the newer home networks like FIOS are actually getting close to this physical limit (ie, with gigahertz routing hardware, the packets are barely slowed down at network hops).

First. LA is not 700 miles away from New York. Sacramento is 500 miles away from LA roughly. By car it's about 2700 miles, or 4300-4400 kilometers. That's a minimum of 22 ms travel time, not 6.

Did you notice I was talking about LA to san fran?

"The straight line distance between San Francisco and Los Angeles is approximately 346 miles or 557 kilometers" - 2.5ms one way at the speed of light through fiber - double that, round up - 6ms is about the theoretical minimum ping to LA to san fran

And actually you forgot to double it for round trip time - LA to NY across backbone transit right now is about 50ms actual round trip time, close to theoretical. But of course, that doesnt really matter, because they aren't inane enough to try and connect users to servers that far away.

I'm glad you took some classes on networking a while back. As I'm typing this, over a simple 1 mbps DSL connection, I have a 10-15ms ping to backbones and colocations in LA - far worse than physical but my packets are going to irvine 1st to switch backbones. And my ping to some locations in san francisco is 30-50ms. So I guess thats just impossible.

90% of the US population lives within a couple hundred kilometers (not miles) from a major metropolitan network hub.

[snip worthless assumptions]

They announced 7 or 10 data centers in the US (forget exactly), so I dont know why you are talking 900 miles. Read a little before you post.

And god no, they aren't using TCP, and no the decoder does not have to wait 1/30 a second to buffer a full frame of packets before it starts decompressing. Thankfully their engineers took a bunch of networking classes - or didn't need to

And I mention the LA to san fran connection because they demoed it at our company and that was the test connection - not to a server in LA, and it was smooth. And in reality thats a greater distance than what they are planning.

Impossible Magic? Or maybe a few more networking classes . ..
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