you're talking about streaming texture data and shit, which, well, demonstrates you haven't read jack shit about what this thing is supposed to do.
If that game is running on their server, and I'm playing it in my home, the graphical data is going to SOMEHOW have to get to my television screen. Since, for example, a modern shooter at max detail has anywhere between 200-400 Megs of texture data in a screen, that data is going to have to make its way over my connection to my TV. Otherwise I'm not going to see it.
Unless you think that "cloud computing" is going to miraculously make the data float across the clouds to my TV set or something?
And if their "We worked at it for seven years" compression system is so fucking amazing that it compresses that to 2MB of data, there better be something pretty fucking powerful on my end to uncompress that data again.
In the end, this is bullshit fluff with some nice sounding words that will inevitably draw some investors who don't know their asses from their elbows. They will sink a ton of money into this, it will never go anywhere, they will lose their money, and the gaming industry as a whole takes another black eye for cheating people out of their money (like happened with the Phantom), and it will lose a few more investors who COULD have invested in something that would have benefited gaming as a whole.
If you seriously think this is going anywhere, you probably have a working Phantom console at home too.
Creston