I'm at the point where I think micro and attack-move are both crappy ways to play a game. Maybe that's why I've gradually moved to 4X and turn-based games, which I used to dismiss as crusty and boring. More chin rubbing and less click click click click click.
I guess micro isn't that bad if that's all you're doing. But obsessively microing while managing a base and resources, all in real time, quickly becomes exhausting.
Positech's next game, Gratuitous Space Battles, interests me because weapon selection and unit placement, not direct control, will determine the outcome of battles. But to each their own, right?
This comment was edited on Mar 22, 2009, 23:29.