They should have also added leaning and prone. Aside from that, the port was pretty well-done. I only wish they hadn't made such horrible design choices with the ridiculous respawns and tedious missions.Indeed. The game was very good for a PC release - it didn't feel like a console shooter - but it was the design decisions that let it down, regardless of platform.
Another problem is how the world doesn't really feel alive. There are no friendly NPCs wandering around, no people fishing, no people traveling roadside, no people waiting for the bus, no people really doing anything. During the game's intro sequence, they show things like this but you never see it in actual gameplay.Exactly. The first time I came across a guard post I tried driving up to it slowly figuring I'd be able to get through it peacefully. It's a shame because during the intro they show the guy bribing the guards. And there is no neutral / friendly AI, except for your buddies and mission people. And having respawning guard posts makes it feel less like a real world.
I would have liked FC2 to be a lot more like STALKER.+10. STALKER and FC2 combined would be an epic game. FC2 did a lot right but lacked depth and narrative progression, whereas STALKER SoC got the atmosphere spot on and Clear Sky had incredible weather effects and very strong AI. SoC with the engine and polish of FC2 would be ideal.
In what way was it too console? It had a bunch of graphics options, took advantage of the greater PC hardware for DX10 support and some nice visuals, had quicksave, controlled well...
I like the game played threw it a couple times but it just left me thinking how good it could have been with a little more PC and a lot less console.
So... "it's not a bug, it's a feature!"Nonsense. It's not a bug at all and I'm not trying to justify a mistake. If you're close to a bush and the enemy is at a distance then they have a better view of you. That's why you position yourself behind solid objects. It's also possible to flank snipers, which is exactly what I did earlier. Snipers can be a bit problematic in more open areas but, despite the challenge, I never felt they were unfair. Whereas the original Far Cry was appalling because enemies would shoot through tents at obscene distances with pinpoint accuracy. FC2 makes you think about combat and really makes you consider cover.
Bull. If I am literally unable to see the enemy due to foliage, they shouldn't be able to see me. Pure and simple. "But it enhances the challenge!" is apologist revisionist bull. Same with people sniping me from a mile away with an AK-47. If I literally can not hit someone from that range with an assault rifle, they shouldn't be able to hit me either.
A game where sloppy game design makes enemies invincible isn't a feature, it's a black mark.Huh? I never came across invincible enemies.
Same with people sniping me from a mile away with an AK-47. If I literally can not hit someone from that range with an assault rifle, they shouldn't be able to hit me either.Firstly, if you fully upgrade the accuracy of your weapons then it's fully possible to hit people with incredible accuracy at a distance. Secondly, I've not come across people shooting at me unrealistically with an assault rifle (not at a distance where I couldn't hit them back), though I have been shot at from huge distances with a sniper rifle. Make sure you're buying your weapons from the dealer regularly and not using old weapons or those picked up from bodies (which are always unrealistically worn).
Far Cry 2 is overflowing with sloppy design decisions. No friendly AI to speak of, horridly unrealistic hostile AI, repetitive missions, using an "alternate" set of weapons for AI than for the player (AI is FAR more accurate, especially at extreme range, than most players ever will be with the same weapons), and dodgy detection mechanics (true story, I snuck up in a savanna area, behind a boulder, behind a hill, to kill some badguys on the other side of the hill.Yup, I agree.
Far Cry 2 took all of the complaints from the first Far Cry and threw them into a bonfire and completely recreated the worst parts of FC1. Which makes me wonder if the AI is hard-coded into the engine or something.No. They removed the sci-fi plot elements (mutants), substantially improved vehicle (best in any FPS to date), made the game completely explorable, added depth (weapon reliability, health system, map, diamonds), dramatically improved the AI and combat, improved the graphics, gave it a serious real world plot, created the best fire system ever seen and gave it a new feel that didn't simply rehash the previous game (like Crysis did). The issues in FC2 come from the developers being incredibly ambitious but ultimately making some pretty serious design issues, not from breaking what was already in the previous game.
However, the combat is exceptional and the dense foliage really has you running about trying to find the best location, using trees for cover as you try to locate the enemies. And the long distance snipers gave the game that extra dimension, especially as they're not one-hit kills. I was just playing now and came across one of the snipers and it really made me think about how I was going to approach the combat.
PC gaming is dieing, I don't give a fuck what people say. In my eyes it is... and the developers that bitch about this happening are the ones causing it.
Microsoft came out with Xbox Live and everyone fell over themselves to pay for a service that should be free and then Microsoft micro-transactioned people to death with DLC, where again console people ate it up and asked for more!I feel this way to. XBox 360 proved micro transactions work and idiots will gobble it up.
2. Dangerous Animals! it would make the game sooo much more interesting if u creep through the grass lands to a base and get attacked by a lion.They're talking about that for the next DLC: http://www.psxextreme.com/ps3-news/3721.html
What the hell happened between now and then?
Also: charging for multiplayer content is fucking stupid. My experience with Battlefield 1942 multiplayer expansions: not enough people bought them, so lots of servers refused to put the maps in rotation, giving you less incentive to buy them. In short, charging for multiplayer content segregates the community.Absolutely. Especially when the FC2 map editor is so easy to use that custom maps are played on most servers.
I remember when I could download damn near full title mods for the original Unreal Tournament (or any mod friendly title) for free. Never mind three weapons, two vehicles, and five maps.Mods still exist but it takes a lot more work to match the quality of professional titles, much more than in the past. Not only that but modding tools have been lacking, as FC2 only featured a map editor - they deliberately didn't include modding support to protect the DLC / expansions they were planning. That, to me, is a stupid idea because if the modding community gets behind a title it really lifts it, like was the case with UT99 and the original Half-Life.
I stopped playing 1 hour after getting the game because of the HORRIBLE mouse lag.Never noticed it myself.
I quit playing after a day or so when I realized that yes, the enemies were spawning right in front of me, and yes, they could snipe me through a quarter mile of heavy jungle foliage (no line of sight) with an AK-47 that looks like more rust than metal.The respawning, constant guard posts, malaria, repetitive missions and vehicle chases / running you over were annoying and really detracted from the game. However, the combat is exceptional and the dense foliage really has you running about trying to find the best location, using trees for cover as you try to locate the enemies. And the long distance snipers gave the game that extra dimension, especially as they're not one-hit kills. I was just playing now and came across one of the snipers and it really made me think about how I was going to approach the combat. The only other game that did that for me was Clear Sky.