They should have also added leaning and prone. Aside from that, the port was pretty well-done. I only wish they hadn't made such horrible design choices with the ridiculous respawns and tedious missions.
Indeed. The game was very good for a PC release - it didn't feel like a console shooter - but it was the design decisions that let it down, regardless of platform.
Another problem is how the world doesn't really feel alive. There are no friendly NPCs wandering around, no people fishing, no people traveling roadside, no people waiting for the bus, no people really doing anything. During the game's intro sequence, they show things like this but you never see it in actual gameplay.
Exactly. The first time I came across a guard post I tried driving up to it slowly figuring I'd be able to get through it peacefully. It's a shame because during the intro they show the guy bribing the guards. And there is no neutral / friendly AI, except for your buddies and mission people. And having respawning guard posts makes it feel less like a real world.
I would have liked FC2 to be a lot more like STALKER.
+10. STALKER and FC2 combined would be an epic game. FC2 did a lot right but lacked depth and narrative progression, whereas STALKER SoC got the atmosphere spot on and Clear Sky had incredible weather effects and very strong AI. SoC with the engine and polish of FC2 would be ideal.
"The price of freedom is eternal vigilance."