So... "it's not a bug, it's a feature!"
Bull. If I am literally unable to see the enemy due to foliage, they shouldn't be able to see me. Pure and simple. "But it enhances the challenge!" is apologist revisionist bull. Same with people sniping me from a mile away with an AK-47. If I literally can not hit someone from that range with an assault rifle, they shouldn't be able to hit me either.
Nonsense. It's not a bug at all and I'm not trying to justify a mistake. If you're close to a bush and the enemy is at a distance then they have a better view of you. That's why you position yourself behind solid objects. It's also possible to flank snipers, which is exactly what I did earlier. Snipers can be a bit problematic in more open areas but, despite the challenge, I never felt they were unfair. Whereas the original Far Cry was appalling because enemies would shoot through tents at obscene distances with pinpoint accuracy. FC2 makes you think about combat and really makes you consider cover.
A game where sloppy game design makes enemies invincible isn't a feature, it's a black mark.
Huh? I never came across invincible enemies.
Same with people sniping me from a mile away with an AK-47. If I literally can not hit someone from that range with an assault rifle, they shouldn't be able to hit me either.
Firstly, if you fully upgrade the accuracy of your weapons then it's fully possible to hit people with incredible accuracy at a distance. Secondly, I've not come across people shooting at me unrealistically with an assault rifle (not at a distance where I couldn't hit them back), though I have been shot at from huge distances with a sniper rifle. Make sure you're buying your weapons from the dealer regularly and not using old weapons or those picked up from bodies (which are always unrealistically worn).
Far Cry 2 is overflowing with sloppy design decisions. No friendly AI to speak of, horridly unrealistic hostile AI, repetitive missions, using an "alternate" set of weapons for AI than for the player (AI is FAR more accurate, especially at extreme range, than most players ever will be with the same weapons), and dodgy detection mechanics (true story, I snuck up in a savanna area, behind a boulder, behind a hill, to kill some badguys on the other side of the hill.
Yup, I agree.
Far Cry 2 took all of the complaints from the first Far Cry and threw them into a bonfire and completely recreated the worst parts of FC1. Which makes me wonder if the AI is hard-coded into the engine or something.
No. They removed the sci-fi plot elements (mutants), substantially improved vehicle (best in any FPS to date), made the game completely explorable, added depth (weapon reliability, health system, map, diamonds), dramatically improved the AI and combat, improved the graphics, gave it a serious real world plot, created the best fire system ever seen and gave it a new feel that didn't simply rehash the previous game (like Crysis did). The issues in FC2 come from the developers being incredibly ambitious but ultimately making some pretty serious design issues, not from breaking what was already in the previous game.
I accept that there are some serious issues BUT the game is incredibly fun. I'd forgotten how good the game was before giving it a decent play earlier today.
"The price of freedom is eternal vigilance."