Mass Effect 2 in "Early 2010"

EA and BioWare officially announce Mass Effect 2, though a sequel to the sci-fi RPG has already been revealed via a GDC listing, a teaser trailer, and comments and actions from BioWare. The announcement does fill in some details however, including Windows and Xbox 360 as target platforms, and an early 2010 release window for part two of what they are calling the Mass Effect trilogy. Here's the announcement:
Edmonton, Alberta, Canada – March 17th, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS) today officially announced Mass Effect™ 2, the highly anticipated sequel to the multi award-winning 2007 hit, Mass Effect. The Mass Effect trilogy is a masterful science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren’s evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril…

“We’re going to surpass the extraordinary gaming experience we brought our fans in Mass Effect by delivering intensified combat and expanded weapon options as well as increased depth of planet exploration, all while delivering a powerful, emotionally engaging story,” said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA. “Mass Effect 2 is shaping up to be an unforgettable RPG-shooter experience, taking players on a non-stop roller-coaster ride filled with stunning plot twists and no-holds-barred action.”

Mass Effect 2 is coming to PC and the Xbox 360 video game system in Early 2010. To see the exclusive new Mass Effect 2 teaser trailer check out the website here: www.masseffect.com.
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57.
 
Re: Mass Effect 2 in 2010
May 4, 2009, 10:52
57.
Re: Mass Effect 2 in 2010 May 4, 2009, 10:52
May 4, 2009, 10:52
 

V, sorry, but the irrational fanboy vibe you've got going here is not awesome.

If you go plug points into charm (possibly intimidate but I didnt do that myself), you can skip a few plot points/battles. You can also run away from combat to a point on the map and that triggers a few plot points. If you dont fiddle with the radial menu and inventory in the course of play, you save loads of gametime. Just use the assault rifle for _everyone._ Ignore the crate minigame to save time. The game combat is easy since enemies rarely fight close up until the late game. oh and you need to avoid Liara (sp?) plotline since some of that is not skippable once triggered.

The only weapon parameter that matters is accuracy -- something that almost no one seems to realize even though it is obvious! My playtime wasnt a one-time speed thru -- there were saves in between when I died during combat. That wasnt often though -- just send your team out as cannon fodder and then shoot from cover. Once your team is dead, run out and clean up. Better, simply _keep running_ to the next level entry point.

Some folks will finish faster than I did but I was terrible with the Mako. Then again you can speed thru with the Mako and fight sparingly or run stuff over. The mako figures in only 2 main missions that I can recall and one of those missions takes 15 minutes maximum to finish.

there's more of course, but I'm bored now
56.
 
Re: Mass Effect 2 in
Mar 24, 2009, 11:20
nin
56.
Re: Mass Effect 2 in Mar 24, 2009, 11:20
Mar 24, 2009, 11:20
nin
 
the option you choose doesn't match what the character actually says

That drove me nuts after awhile...I'd chose one option, and the character would say something totally different.

Who's brilliant idea was that?

55.
 
Re: Mass Effect 2 in
Mar 24, 2009, 00:06
55.
Re: Mass Effect 2 in Mar 24, 2009, 00:06
Mar 24, 2009, 00:06
 
3) A more accurate and less morally obvious dialogue system.

One of my biggest problems with ME1. You can pretty much choose your options blindfolded and still know what the result is going to be. Also this dialogue system is too simplified to the point where the option you choose doesn't match what the character actually says. Sometimes no matter which option you choose the character says the same thing anyway.

4) More hubs. The only real hub in ME was Citadel Station.

Hell yeah. I was so disappointed when I got to Earth the first time and realized that it was just a bunch of background text. Didn't take long to see Citadel was the only place with any exploration value, yet it didn't have many interesting things to do.

5) More meaningful choices with long-term consequences aside from gaining Paragon or Renegade points.

Given Bioware's history, I won't expect too much on this front. But in some recent interviews they did say what you chose in ME1 would have some impact on ME2's story.

Other than that, I agree with SpectralMeat. Let's see some more action and exploration with the blue chick.
54.
 
Re: Mass Effect 2 in 2010
Mar 23, 2009, 14:36
54.
Re: Mass Effect 2 in 2010 Mar 23, 2009, 14:36
Mar 23, 2009, 14:36
 
Yeah wow, you were full of it and got called on it. Wow indeed.
53.
 
Re: Mass Effect 2 in 2010
Mar 23, 2009, 14:08
53.
Re: Mass Effect 2 in 2010 Mar 23, 2009, 14:08
Mar 23, 2009, 14:08
 
wow.
52.
 
Re: Mass Effect 2 in 2010
Mar 20, 2009, 04:03
52.
Re: Mass Effect 2 in 2010 Mar 20, 2009, 04:03
Mar 20, 2009, 04:03
 
I just checked my saves and my 2nd play thru was exactly 7 hours 40 minutes just after the big boss fight, not 6 hours

2nd playthrough. Not first playthrough. Also, the ONLY way you could have gotten this is by doing zero side missions and just clicking through every line of dialogue. Which is ofcourse the way that everyone plays RPGs, that every developer EXPECTS people to play RPGs and the way we should play them in order to judge whether they had enough content or not.

Yeah, the game was clearly rushed out the door when you play it that way. Next time you play a shooter, use a console code to jump to the final map, finish it, then complain that it was WAY too short at 11 minutes.

And yeah, I'd like to see a screenshot too.

Creston
Avatar 15604
51.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 21:39
51.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 21:39
Mar 19, 2009, 21:39
 
I think he just meant that it was boring driving around on completely sparse planets that look like they were randomly generated. It was also a pain to get out of a hole in that thing if you ever fell into one.

True, those planets got bland eventually, but I still liked the Star Trek-like feeling of going down to an uncharted world and snooping around.
Avatar 54622
50.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 19:24
50.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 19:24
Mar 19, 2009, 19:24
 
I think he just meant that it was boring driving around on completely sparse planets that look like they were randomly generated. It was also a pain to get out of a hole in that thing if you ever fell into one.
Avatar 54452
49.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 18:54
49.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 18:54
Mar 19, 2009, 18:54
 
The only thing that totally irritated me was driving that buggy all over the mountains to find things.

In the PC version? The vehicle controls were changes on PC and actually worked quite well.
Avatar 54622
48.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 12:28
48.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 12:28
Mar 19, 2009, 12:28
 
Post a screenshot of that save, it is actually a world record. No kidding, that's an hour and 20 minutes faster than speedrunners have managed. ME had a great deal of polish, it was not rushed out the door. They simply didn't put as much time into the secondary quests. You also compare ME without doing any secondary events with KOTOR1 with secondary events. If we compare them on an equal level I suspect lengths will be similar.
47.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 12:16
47.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 12:16
Mar 19, 2009, 12:16
 
I just checked my saves and my 2nd play thru was exactly 7 hours 40 minutes just after the big boss fight, not 6 hours. Still wayyyy too short for an RPG folks. Compare that to KOTOR 1 if you like, which actually had 2ndary missions that were carefully crafted. Hey if you loved the game that's great, but it was clearly rushed out the door.

46.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 03:03
46.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 03:03
Mar 19, 2009, 03:03
 
Games like this shouldn't be rushed through. Good RPGs are so rare and this one was pretty good. The only thing that totally irritated me was driving that buggy all over the mountains to find things. It reminded me of Starflight to some extent (in a good way). If planets were a bit flatter, would have liked it more. Give me more stuff to fight too, those planets were pretty barren (I skipped buying the DLC because of these issues). Replay wise it didn't do it for me. Not enough under the surface to make me go back. I do look forward to ME2.
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!
45.
 
Re: Mass Effect 2 in 2010
Mar 19, 2009, 00:00
45.
Re: Mass Effect 2 in 2010 Mar 19, 2009, 00:00
Mar 19, 2009, 00:00
 
The fastest speedrun I've ever heard of tagged is 9 hours, so how did you manage to shave 3 hours off that?

He didn't. Even with a fucking guide in your hand and absolutely RUSHING through every single dialogue option, you'd need 7 to 8 hours. I've played ME through front to end 8 times, and I still think I'd need 8 hours to get through it. Anyone who even MARGINALLY likes RPGs (and thus will talk to people and do some sidequests etc) would have played it for 15-20 hours at least.

All this "It was only 6 hours short!" crap that's been spewing about since the day it was released is just fucking bullshit. If you don't like the game, you didn't like it. Fine. If you thought the random planets sucked, fine. If you thought the combat sucked, fine. If you thought the dialogue was way too predictable and had no real choices, fine.

The one thing nobody can say about Mass Effect is that it was only 6 hours long.

Creston
Avatar 15604
44.
 
Re: Mass Effect 2 in 2010
Mar 18, 2009, 19:47
44.
Re: Mass Effect 2 in 2010 Mar 18, 2009, 19:47
Mar 18, 2009, 19:47
 
Yeah, finishing Mass Effect in 6 hours is absurd... even speeding through it should take longer than that, unless he skipped all the dialogue.

I think my first finished game clocked in at 42 hours or so, and I didn't even do every quest.
Avatar 54622
43.
 
Re: Mass Effect 2 in 2010
Mar 18, 2009, 15:07
43.
Re: Mass Effect 2 in 2010 Mar 18, 2009, 15:07
Mar 18, 2009, 15:07
 
The fastest speedrun I've ever heard of tagged is 9 hours, so how did you manage to shave 3 hours off that? Maybe it's been awhile and you're exaggerating a bit but don't realize it? That's doing the main quest and never getting anything else in the game. I've heard many complaints about Mass Effect but "too short" isn't one of them.
42.
 
Re: Mass Effect 2 in 2010
Mar 18, 2009, 14:23
42.
Re: Mass Effect 2 in 2010 Mar 18, 2009, 14:23
Mar 18, 2009, 14:23
 
ME was one of the very few consoles games I bought full price in recent years and you know what? It wasnt worth it. Loved the main story line but it was way too short at 6 hours. Loved the dialog interface. Everything else was either rushed, or simply mediocre. Wont be hankering for 'ME 2' myself.
41.
 
Re: Mass Effect 2 in
Mar 18, 2009, 06:58
41.
Re: Mass Effect 2 in Mar 18, 2009, 06:58
Mar 18, 2009, 06:58
 
Well he's right, they don't have DRM. Specific Xbox Live features in some DLC is tied to your profile but that's a far cry from SecuRom. Name a console game that has installation limits, oops...
Avatar 54452
40.
 
Re: Mass Effect 2 in
Mar 17, 2009, 23:23
40.
Re: Mass Effect 2 in Mar 17, 2009, 23:23
Mar 17, 2009, 23:23
 
Verno:
I never said they don't have DRM

Verno:
I usually just buy console games now since they have no DRM

Oops...
39.
 
Re: Mass Effect 2 in
Mar 17, 2009, 23:16
39.
Re: Mass Effect 2 in Mar 17, 2009, 23:16
Mar 17, 2009, 23:16
 
Pretty big difference between skepticism and harsh negativity that borders on trolling. Everyone has a right to express themselves but sometimes people go really overboard.

I think that's rarely the case here. Most of the criticism lobbied towards games on this board are justified by critics who have actually played the games. This isn't like the Gametrailers boards where posters will usually make completely ignorant and unfounded criticisms.

I've often questioned particular design choices revealed through previews, trailers, interviews, etc, but I don't pass final judgment on any game until I've played it. Some people would say that you shouldn't pass any judgment on a game until you've played it but I think that's a bit ridiculous. I don't need to play a game to know that QTEs are worthless and hacking/lockpicking minigames are tedious. I've already played plenty of games that have proven this.

Anyway, back on topic, I'm looking forward to Mass Effect 2 as I did enjoy the first one despite its many flaws. This is what I'm expecting in the sequel:

1) Decent AI that doesn't shoot at walls or you when you get in the line of fire.
2) Unique, memorable planets with quests, locales and NPCs.
3) A more accurate and less morally obvious dialogue system.
4) More hubs. The only real hub in ME was Citadel Station.
5) More meaningful choices with long-term consequences aside from gaining Paragon or Renegade points.

This comment was edited on Mar 17, 2009, 23:17.
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38.
 
Re: Mass Effect 2 in
Mar 17, 2009, 21:02
38.
Re: Mass Effect 2 in Mar 17, 2009, 21:02
Mar 17, 2009, 21:02
 
Pretty big difference between skepticism and harsh negativity that borders on trolling. Everyone has a right to express themselves but sometimes people go really overboard.

Exactly... I don't mind opinion, I express mine quite forcefuly, but there is a difference between pointing out a game's negatives and saying you don't like and bashing the game constantly because of relatively minor problems, or bashing people who like the game as if your opinion of a game is the only one that matters.
Avatar 54622
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