And saying that Wow charges 14.95 a month so everyone can charge that is rubbish. Other MMO's would be wise to charge less than Wow because nothing approaches it's success. It's an insult to charge as much as WoW does when you're in Conan's state. Warhammer did the same thing, it wasn't terrible but it wasn't worth 14.95 a month either.
That's exactly right. WoW is the 800lb gorilla and people will willingly pay it. Every other MOG is charging way too much. I'd go so far to as to say $5 would be even more reasonable than $10, nevermind $15. Most MOGs don't have near the content, nor quality of content, that WoW does either. That or forgo the cost of the client. Most MOGs shouldn't be charging for a client if they want to get new customers.
Some like EQ2 do, but SOE's major problem - and it's the real reason EQ2 has done better - is that it nickels and dimes everyone to death. Every few months there's another overpriced expansion that should be released as content to justify the monthly fee. If they ever come to grasp that simple fact they'd be able to regain some of their former glory.
When any other business is failing or starting or trying to attract new business, they agressively cut pricing. This is something that we haven't really ever seen in gaming, and certainly not with MOGs. Which is absolutely ridiculous when you consider it. But, if these companies can't even grasp those simple business fundamentals, then they deserve to fail.
"What I don't like about office Christmas parties is looking for a job the next day." - Phyllis Diller