X3: Terran Conflict 2.0 – The Aldrin Missions

Gamer's Hell has a press release announcing X³: Terran Conflict 2.0 – The Aldrin Missions, an updated version of EGOSOFT's space combat sequel that will be released at US retailers and via Steam on April 7. Word is:
X³: Terran Conflict 2.0 – The Aldrin Missions will feature a host of new missions, new ships and much more – and will be available at all major US retail outlets and on Steam, a leading platform for the delivery and management of PC games and digital content with over 15 million accounts around the world. The release at retail and on Steam will be simultaneous.

Entitled X³: Terran Conflict 2.0 – The Aldrin Missions, this updated version of X³: Terran Conflict is being published by IGS Interactive and will feature a host of new missions, new ships and much more.

“We couldn’t be more excited to get X³: Terran Conflict 2.0 – The Aldrin Missions into our customers’ hands,” said Bernd Lehahn, managing director of EGOSOFT. “With this new version, we will build on the fantastic critical response to X³: Terran Conflict and will deliver a truly memorable experience to the gamer.”

As with the previous titles in the X series, X³: Terran Conflict 2.0 – The Aldrin Missions is a single-player space simulation featuring fast-paced first-person space combat, free-form open exploration of a huge dynamic universe, and large-scale management of the player’s own intergalactic corporation.
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Re: X³: Terran Conflict 2.0 – The Aldrin Missions
Feb 18, 2009, 20:13
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Re: X³: Terran Conflict 2.0 – The Aldrin Missions Feb 18, 2009, 20:13
Feb 18, 2009, 20:13
 
in I-War 2, you spend it in a modified tug! (Go Puffer Class).

I remember so many people complaining that I-War 2 was way too hard, it was hard when you were stuck with the garbage tug, but once you got the PatCom and heavy corvette so you could finally defend yourself against incoming missiles and mount proper kit, it became much easier.

My favorite thing about I-War 2 was the multiple joystick support, I had a whole Steel Battalion thing going on cobbled together from a pair of flightsticks, a throttle (Which I gutted and "integrated" into the left flightstick, buttons and all, the end result was something like a SpaceOrb 360 except big, ugly and extremely scary looking) and 3 pedals, to fully control the ship while in combat. I even broke out the tools and built a special clamping rig out of spare timber to fix all the controllers in place and give the whole thing some extra immersion.

As far as I know, double joystick support is also available in X3, however the combat isn't as exciting.
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    Re: X³: Terran Conflict 2.0 – The Aldrin Missions
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