That's interesting because I've encountered none of that, as I said in my original post at your comments.
Runners still run, and do it very successfully. I farm loot all the time as do many, many other people.
As for dispelling enchantments, it's a balancing issue that I am cool with. I play in a small guild, all family. Two of my guild members run nothing BUT enchantment classes with a variety of different builds. In fact, one of them ran a Mesmer and nothing but heroes and henchies from the start of Prophecies, through Factions, Nightfall and then the end of Eye of the North to prove that it could be done with that class and be done solo. I have a Me/R that owns at Dom. Strip one enchantment? Boo-hoo, I'll cast another and by the time I've finished fast casting, I'm healed back to full.
The one thing I love about Guild Wars is that there IS no "uber" build that can't be countered, whether via humans or NPC enemies. That means that you just can't wade right in there and slaughter all without thought. You have to plan out how you are going to mob control on a map.
PvE and PvP areas are completely separated so I don't see where you're getting that a level 10 with max spec armor is going to wander in to a level 20 PvP match. You do PvP and you START as a level 20, you just have to make your build. That character does not go to a PvE area ever and vice versa.
Everything you've mentioned thus far is not something I've seen in the several years I've been playing the game, at least not the extent that you're claiming. If you don't play because it doesn't fit your play style, more power to you. However, I wouldn't make these claims when they're not true to the extent you're claiming.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
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