I remember later on running across a bunch of people with armor that was way cooler -looking. I said to my friend, "I thought I had the best armor in the game!" Turns out I did. These people had just spent hundreds of hours questing to get armor with the exact same specs, only cooler-looking. It became instantly apparent that this was NOT the game for me...
I dunno, I thought that was cool myself. It meant the more dedicated people had something to work towards and show off without disadvantaging the newer players. Brilliant.
That happened for me about three days into playing GW1. I mean, what shallow and boring gameplay it was. Maybe I didn't get far enough to the 'fun parts'? I hope so.
I actually found all three of the campaigns to be incredibly fun and didn't find there to be too much grind, whereas I found WOW and LOTRO boring even during the trial. Obviously there's plenty of room for improvement but I really enjoyed it and am eagerly awaiting the sequel.
They sure as hell need to do something to keep the interest of the GW1 players, there are a lot of people who are running out of things to do in the game (myself included) and with no new content on the horizon and GW2 miles away there are a lot of potential customers who are going to drift away before it comes out.
Well, Guild Wars was never about longevity - it's basically a co-op games like L4D, where it's a singleplayer experience in which you can replace team-mates with other players. It's not like WOW where you're paying monthly for it and expect it to keep you interested.
NEway, it's interesting to see that I was right about it not having a release date (as I posted in the previous topic). Therefore it's not actually delayed, much like Diablo III won't be delayed if it is announced that it will have a 2011 release date.
"The price of freedom is eternal vigilance."