to achieve our goal of making Guild Wars 2 the best online role-playing game ever created.
You might want to tone down the expectations a little there, chief. The first Guild Wars was fun, but it was a damn far cry from being anywhere near the best online RPG, so to assume that your sequel is going to jump to the top is rather presumptuous at best.
How about you keep the good points of Guild Wars, (graphics, areas, character building, pvp elements, missions/objectives, possible shortcuts to get you into high end levels), remove the shitty elements (Your utterly worthless as fuck loot system, Your stupid crusade against loot farmers, FORCED PVP-PVE interactions, worthless party building mechanics, stupid level 20 cap, hate against shortcut runners and finally Enchantment-Hate) and replace them with things that are CUSTOMER FRIENDLY, and you probably have a chance to make a really, really, REALLY good rpg.
And as for staying tuned, there is nothing to stay tuned to. I can only listen to white noise for so long.
Creston
This comment was edited on Feb 17, 2009, 11:30.