Ships Ahoy - F.E.A.R. 2: Project Origin

Publisher Warner Bros. Interactive Entertainment and developer Monolith Productions announce that F.E.A.R. 2: Project Origin should now be available in North American stores for Games for Windows, Xbox 360, and PlayStation 3. A recently released playable Windows demo offers a sample of the horror-themed first-person shooter sequel, while there are also demos on the Xbox LIVE Marketplace and the PlayStation Store. Here's a bit from the announcement:
BURBANK, Calif. – February 10, 2009 – F.E.A.R. 2: Project Origin, developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, ships to retail stores in North America today for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Games for Windows®. F.E.A.R. 2: Project Origin is the sequel to F.E.A.R., the critically acclaimed supernatural first-person shooter, and ushers in a new dimension of paranormal horror, cinematic combat and highly kinetic action.

F.E.A.R. 2: Project Origin is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. Tension builds as the squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
View : : :
55 Replies. 3 pages. Viewing page 1.
Older [  1  2  3  ] Newer
1.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 13:10
1.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 13:10
Feb 10, 2009, 13:10
 
Ouch, Eurogamer gave it a 5 out of 10.

I'm convinced whoever worked on their first great "No One Lives Forever" game is longggggg gone from Monolith.
2.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 13:17
2.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 13:17
Feb 10, 2009, 13:17
 
I enjoyed the demo and am disappointed to see the early reviews. Think I'll wait for more to come out first though. Eurogamer misses as often as it hits, for me.
3.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 13:19
Quboid
 
3.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 13:19
Feb 10, 2009, 13:19
 Quboid
 
Eurogamer, ouch. They're actually pretty good reviewers. However, I liked the demo and I'm longing for a good FPS experience. CoD4 was the last time I really enjoyed an FPS. I never even bought CoD5, I played half a dozen missions, mostly Pacific but a couple of Eastern Front ones, and I was underwhelmed. It was on my mate's system which has good audio (proper hi-fi gear) but the weapons sounded weak and felt weak and the whole game played like CoD4 minus all personality.

I wish Steam would grow a pair and do global releases. Is there any technical reason why I (a UK user) can't buy until Friday, or is it just that the high street stores and the publishers demand it?
Avatar 10439
4.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 13:24
4.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 13:24
Feb 10, 2009, 13:24
 
Okay, Keiron Gillen wrote the Eurogamer review. So that gives this review the instant ignore for me. Seriously, you want some great lulz, go read Keiron's review of Darwinia he did for Eurogamer:

http://www.eurogamer.net/articles/r_darwinia_pc

Somewhere in there he may have reviewed the game. Still not sure. It's like the Da Vinci Code of game reviews.

Be warned, you may have a seizure from the deadly combination of hilarity and utter confusion.

This comment was edited on Feb 10, 2009, 13:29.
5.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 14:01
5.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 14:01
Feb 10, 2009, 14:01
 
Monolith was making fantastic FPSs long before NOLF, but most the NOLF series was amongst their best games.

I to enjoyed the demo and most reviews seem to be pretty solid, with at this point Eurogamer being the only one I've seen that didn't like the game.

I plan on picking this up on steam, but I think I'll wait for a sale.
Avatar 17499
6.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 14:23
6.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 14:23
Feb 10, 2009, 14:23
 
That Eurogamer review(fear2) was not only completely biased(to get more hits to the site), it was also full of flat-out lies. They have been corrected now, but before there was alot of fallacy in there.
7.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 14:28
7.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 14:28
Feb 10, 2009, 14:28
 
Hm. Between 40% and 90% on Gamerankings, Videogamer saying it's excellent. That's a pretty big gap. I noticed it's the print magazines that are the hardest on it. Maybe they didn't pay for enough hookers.
8.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 14:32
8.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 14:32
Feb 10, 2009, 14:32
 
There was a decent amount of gripes on the official forums relating to changes in the game and various 'consoleish' things that really rubbed PC players the wrong way.

For starters. Forced 16:9 widescreen.

This comment was edited on Feb 10, 2009, 14:32.
Avatar 16007
9.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 14:36
9.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 14:36
Feb 10, 2009, 14:36
 
Something Awful (a site I generally don't care for), made a list of the top 5 worst game reviews a number of years back. Keiron's darwinia review made the list. I don't really read something awful, but that article was classic awesomeness. Keiron got bitchy about it afterward on his blog, said something about how he learned to write on the mean streets of whatever scottish town he's from.

I know people who learned to fight, lie, cheat and steal on the "mean streets", but write? That's a new one.
10.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 14:43
10.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 14:43
Feb 10, 2009, 14:43
 
Okay, Keiron Gillen wrote the Eurogamer review. So that gives this review the instant ignore for me.

Yep, the guy is a twat. I wouldn't pay the slightest bit of attention to any review he wrote.
May he be ever haunted by the glowing review he wrote for Deus Ex:Invisible War for the UK PC Gamer magazine, I stopped buying it after that.
Twat.

11.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 14:59
11.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 14:59
Feb 10, 2009, 14:59
 
CoD4 was the last time I really enjoyed an FPS.

That's sad.
Avatar 46050
12.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 15:01
12.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 15:01
Feb 10, 2009, 15:01
 
Monolith was making fantastic FPSs long before NOLF, but most the NOLF series was amongst their best games.

Blood, SHogo, and Blood II. Not exactly long before. Blood was 1997, NOLF was 2000.
Origin - JStarX7
STEAM - Agent.X7
PSN - JStar_X7
Xbox Live - Agent X7
GOG - JStarX7
Avatar 23400
13.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 15:05
13.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 15:05
Feb 10, 2009, 15:05
 
Does this game still not support 16:10 widescreen resolution?

The demo didn't, I was shocked.
14.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 15:16
14.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 15:16
Feb 10, 2009, 15:16
 
What shocked me more was that the demo was letterboxed and cut off about 30% of the screen on 5:4 the main resolution in the pc world, 1280x1024 and had horrid texture resolutions. According to steam thats used by 60% of the ENTIRE steam-logged gaming populace.

A typically sign of consolitis, followed by glowing enemies in slomo (made to cater crappy lcd's where enemies would otherwise just be a grey mess), and an atomic glare, they mysteriously call hdr, but which is nothing than a glow filter on 500% (again made to cater lcd's). No lean, and a retarded cover system made for dystopian 6yr old school girls. Because thats about the height of every turned over cover. That is, if you can see the cover from all the flickering lights, which im sure lcd owners with their crappy 60hz refresh will love. Not that theres many lcd owners who even know what "black" is anyhow...

Ok sorry, i went off topic (i was testing 5 lcd's for a shop..), i will get the game when theres a sale, but that eurogamer review didn't touch one thing, was it fun or not. I play games to have fun, not to join a literacy club.

Sorry for my lcd rant btw ^^
Avatar 54727
15.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 15:18
Quboid
 
15.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 15:18
Feb 10, 2009, 15:18
 Quboid
 
Sad that there has been nothing since, or sad that I enjoyed CoD4?

I know it was about as scripted as a film but it worked, it sucked me in and it felt awesome (well, mostly). CoD5 just felt like playing out a script, waiting for the next action sequence. I know they are the same underneath but CoD4 immersed me to the point were I didn't notice or care.

Bugger all else. Was Bioshock more recent? It was quite good. I can't think of anything else off-hand, although I'm sure there has been.
Avatar 10439
16.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 15:24
16.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 15:24
Feb 10, 2009, 15:24
 
I agree that consolitis is an epidemic, the glowing enemies could be done without, and the leaning needed to stay, loved that in FEAR1. I imagine though that most PC gamers are LCD owners now, and widescreen is here to stay though. Obviously both aspect ratio's needed to be supported. This is kind of like the reverse problem that Bioshock had with it's odd FOV.
17.
 
Re: Ships Ahoy - F.E.A.R. 2: Project Origin
Feb 10, 2009, 15:26
17.
Re: Ships Ahoy - F.E.A.R. 2: Project Origin Feb 10, 2009, 15:26
Feb 10, 2009, 15:26
 
My purchase of this game is mainly focused on the game length. I'm not spending $50 for a 10 hour game. My memory on Fear 1 is fuzzy, but I recall it not lasting long enough. Maybe that was due to every environment looking the same. Here's hoping Fear2 is better. The demo was great (just like in Fear1).
Avatar 6700
18.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 15:44
RP
18.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 15:44
Feb 10, 2009, 15:44
RP
 
I don't pay full price for games that treat me as a second-class gamer. If you give a damn about quality PC games (ports or otherwise), neither should you.

No 16:10 support? Glowing enemies? Why the hell should I pay $50 for that?
19.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 15:58
19.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 15:58
Feb 10, 2009, 15:58
 
@eRe4s3r

Shit on LCD's much? Funny considering the most used type of display that uses 1280 x 1024 are LCD's. Usually POS ones at that.

That is, if you can see the cover from all the flickering lights, which im sure lcd owners with their crappy 60hz refresh will love.
I was under the impression that LCD's do not have refresh rates in the same sense as CRT's.

This comment was edited on Feb 10, 2009, 16:00.
Avatar 16007
20.
 
Re: Ships Ahoy - F.E.A.R. 2
Feb 10, 2009, 16:26
20.
Re: Ships Ahoy - F.E.A.R. 2 Feb 10, 2009, 16:26
Feb 10, 2009, 16:26
 
@eRe4s3r

Shit on LCD's much? Funny considering the most used type of display that uses 1280 x 1024 are LCD's. Usually POS ones at that.
I wondered about that. I've only ever seen 1280x1024 on LCDs, and they were the early ones that predated the ubiquitous widescreens that everyone has now. I highly doubt it's the most common resolution as claimed here. It's the most common according to the Steam survey (at 24%, quite a bit lower than the claim of 60%), but I wonder how many of those people actually have 5:4 LCDs and how many are just using that resolution because it's the max supported in a lot of older games.


That is, if you can see the cover from all the flickering lights, which im sure lcd owners with their crappy 60hz refresh will love.

I was under the impression that LCD's do not have refresh rates in the same sense as CRT's.
You're right. I've never noticed flickering on my LCD at 60Hz, while I definitely noticed flickering on my CRT (which was a fairly decent one, btw) at 60Hz.

This comment was edited on Feb 10, 2009, 16:29.
55 Replies. 3 pages. Viewing page 1.
Older [  1  2  3  ] Newer