However, Hitman 2 is the best game in the series - it holds up well for a 6yr old game and plays better than Blood Money does now (I've just played all three of them).
The animations were appalling - very stiff; the movement was slow, rather than merely deliberate / inconspicuous; the combat / shooting was simply terrible (apart from the piano wire); the game was buggy (completing certain mission objectives wouldn't register); interaction was poor and inconsistent.
You like the Hitman series but you think Blood Money was shockingly bad..? Wow. I'm speechless. Care to elaborate on why you dislike the game?The animations were appalling - very stiff; the movement was slow, rather than merely deliberate / inconspicuous; the combat / shooting was simply terrible (apart from the piano wire); the game was buggy (completing certain mission objectives wouldn't register); interaction was poor and inconsistent. It was nice to be able to complete missions in a very freeform way but not enough to make playing the game worthwhile. I simply didn't find it at all enjoyable, unlike the original game.
Of course, if the basis of your argument consists of "It's wrong," don't bother explaining why you disagree.And your position is that stealing is fine because you may pay for it at some point in the future when the price is low enough for you to tolerate. Your position is that capitalism, the system on which our society is based, doesn't apply to you because you aren't sure whether a game is worth your money. Your position is that laws are irrelevant and you can pick and choose which ones apply to you.
I got that games as part of the Eidos pack and found it to be shockingly bad. I'm stunned that the demo could actually be any worse than the full game.
@Jerykk - What a weak way to justify piracy.
Character control remains largely the same, a proposition that worried me slightly until I finally got my hands on the demo.
I was one of many voices to question whether the inability to run and shoot at the same time would feel antiquated and clunky after seamless and fluid shooters like Call of Duty. It doesn't. It's that very feature that allows such rewarding precision and ruthless efficiency.
Conversely, a demo might make a game seem really crappy. The demo for Hitman: Blood Money was a terrible representation of the full game.I got that games as part of the Eidos pack and found it to be shockingly bad. I'm stunned that the demo could actually be any worse than the full game. It's a real shame because I really like the Hitman series. I wish I could enjoy Kane & Lynch as well but there's a chronic bug that affects any USB keyboard with volume controls, causing the game to hang briefly every 3 seconds (rumoured to be related to the GfWL implementation to support the X360 controller) - the recommended workaround is a) unplugging your keyboard, or b) disabling the volume control under Device Manager. Shocking. Eidos really needs to sort its act out.
Perhaps we should redefine the RE series as 3rd-person-survival-action games from now on, to spare us all the confusion (or further exacerbate it).But it's not about survival more than any other action game - it's lost the survival factor that defined the earlier games.
wooohhh boy, no you cannot. Fire is "Right Trigger + X". Unless you have two thumbs on your right hand, you ain't movin and shootin.
And as for the definition of "zombies", they are not automatons anymore. They respond to direct orders from leaders, as is evident in the above trailer.
So with this 360, um, controls are the same as you might remember with Resident Evil 4. Um, there's an actual button to actually bring up the shooting view, and there's an actual button to actually pull the trigger.
As of RE4 they aren't actually zombies.
How are 360 players going to feel when they realize that, contrary to virtually every action game out there, they'll only be using the left thumbstick?