NVIDIA GeForce 3D Vision

NVIDIA Takes Video Games Into 3D on BusinessWeek takes a look at NVIDIA's GeForce 3D Vision, new stereoscopic technology being introduced by NVIDIA using wireless shutter glasses and NVIDIA accelerators. Unlike previous such glasses these will offer stereo by alternating between eyes, offering 60 FPS for each, which means this set-up will require specific LCD monitors that support a 120 Hz refresh rate or a 3D-ready DLP television. The glasses have an MSRP of $199.00, not counting the monitor or video card, and there are articles about this on AnandTech, Benchmark Reviews, Bjorn3d, Elite Bastards, HotHardware, nV News, and Overclockers Club.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 15:37
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 15:37
Jan 8, 2009, 15:37
 
Hmmm cheesy gimmick in video game history that will go nowhere OR is this a new technology that will change our hobby forever?
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 15:42
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 15:42
Jan 8, 2009, 15:42
 
And what about 120 Hz CRTs?
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 15:42
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 15:42
Jan 8, 2009, 15:42
 
Technically if it will 3D any rendered game this will be pretty cool. But yea expensive right now, but you know hardcore gamers have no problem dropping hundreds of something like this, problem is right now average Joe can't afford much.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 15:55
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 15:55
Jan 8, 2009, 15:55
 
This could be another Virtual Boy or it could actually mean something. However, I don't think there's much point with 3D glasses until gesture input is developed further, as there's probably something disconcerting about wearing 3D glasses and use a keyboard, mouse or joypad.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 16:30
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 16:30
Jan 8, 2009, 16:30
 
this appears to be the same 3D technology that nvidia was selling 5 years ago, only new it works on LCD's. The resulting image is dark and lacks contrast but perhaps things have improved since then
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 16:32
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 16:32
Jan 8, 2009, 16:32
 
The problem isn't whether it works or not. The problem is that 3rd-party developers never have the money to spend writing code for something that only a handful of people will buy.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 16:50
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 16:50
Jan 8, 2009, 16:50
 
The movie industry is trying to push a similar 120Hz 3D standard. Now that half of the country owns a 60Hz HDTV, what better way to get everyone to buy a new TV once again, than require the TV display 120Hz to be able to view 3D movies and games.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 17:17
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 17:17
Jan 8, 2009, 17:17
 
120Hz LCD requirement? Seems they've gotten a little ahead of themselves..
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 17:23
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 17:23
Jan 8, 2009, 17:23
 
COME ON. I've seen demo's of 3d monitors that DONT require glasses, where are they!?!! I had a pair of the 'ED 3D' shutter glasses early in the decade, it did work but A: after about 10 minutes my eyes got very tired B: It slowed the frame rate down calculating 2 versions of the frame. GIMMICK.
The ONLY way this will work is without glasses and the technology is there so whats the freekin delay..
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 17:28
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 17:28
Jan 8, 2009, 17:28
 
A big huge gimmick. And why would anyone wear glasses that makes them look super goofy unless you are by yourself somewhere where nobody can see your goofy glasses.
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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 18:08
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 18:08
Jan 8, 2009, 18:08
 
theres a short snippet about a glasses free AMOLED display here (bottom of article):
http://www.ohgizmo.com/2009/01/08/ces-2009-oled-association-shows-off-a-bunch-of-cool-toys-including-the-worlds-first-foldable-amoled-display/


People are working on glasses free stuff, and from bits I read here & there it works, so why are they pushin the gimmicky glasses?!?!

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Re: NVIDIA GeForce 3D Vision
Jan 8, 2009, 18:23
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Re: NVIDIA GeForce 3D Vision Jan 8, 2009, 18:23
Jan 8, 2009, 18:23
 
Deal with nvidia's always outdated 3d drivers? No thanks. And how am I supposed to wear these shutter glasses over my eye glasses? Putting two pairs of glasses on sucks. At least Headplay's unit allows people with vision problems to take their prescription glasses off and adjust the visor so they can see clearly.

Hoping for those nice, nvidia/ati independent, 2-screen 3d monitors to come out.
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I can`t believe....
Jan 8, 2009, 18:26
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I can`t believe.... Jan 8, 2009, 18:26
Jan 8, 2009, 18:26
 
how the Game Industry turned its back pretty well on both force feedback AND 3D technology...... only to return years later = now, to sell gamers on buying obsolete technology.

I remember when the 3D stuff was coming out. That was a long time ago. Every thing seems to have moved on, but the 3D stuff is stuck in yesteryear. lol They would be better off to be working on PC monitors that can deliver the 3D look and feel..... imho.
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Re: I can`t believe....
Jan 8, 2009, 18:29
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Re: I can`t believe.... Jan 8, 2009, 18:29
Jan 8, 2009, 18:29
 
Some people are..

" They would be better off to be working on PC monitors that can deliver the 3D look and feel..... imho. "
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Re: I can`t believe....
Jan 8, 2009, 20:22
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Re: I can`t believe.... Jan 8, 2009, 20:22
Jan 8, 2009, 20:22
 
3D glasses and the like never worked for me due to lazy eye.

Dan =0)
Shameless self-plug(s): http://drdk.bandcamp.com
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Re: I can`t believe....
Jan 8, 2009, 20:32
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Re: I can`t believe.... Jan 8, 2009, 20:32
Jan 8, 2009, 20:32
 
Screw this fake 3D. Start work on the holodecks, damnit.
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Re: I can`t believe....
Jan 8, 2009, 20:41
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Re: I can`t believe.... Jan 8, 2009, 20:41
Jan 8, 2009, 20:41
 
Everything is rendered in 3D engines these days. The environment is already 3D, it's just ouput to a 2D display.

Any hardware that cares to can intercept the render calls, offset the camera position, render, offset it the other direction, render again, and composite it for a 3D image. This will work with essentially any modern game rendered in a 3D engine without requireing any changes to individual games.

Was looking at a 3D monitor the other day in Fry's that demonstrated a dozen or so modern games (WoW, L4d, Crysis, etc) in 3D display. It kind of sucked as it used polarized lenses, so there was still a ghost image for each filtered lense...but other than that it was pretty impressive.
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Re: NVIDIA GeForce 3D Vision
Jan 9, 2009, 00:58
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Re: NVIDIA GeForce 3D Vision Jan 9, 2009, 00:58
Jan 9, 2009, 00:58
 
actually any directx game will "work" with these glasses but that doesnt mean they will all look good in 3d. sometimes objects that should be far will look near or vapor effects wont look right, etc.
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