On Turbine & Microtransactions

A post to The Lord of the Rings Online Forums reassures subscribers that Turbine is not planning on implementing real-money transactions into their Lord of the Rings MMOG, or presumably any of their current projects, responding to outcry over a job advertisement noticed by Massively that references "Turbine's micro-transaction-based in-game store." Without going into too much detail, they clarify that this is for a future game, rather than a current one: "We know the recent job listing has caused a bit of a stir, but please be aware that this posting is for an unannounced future project." Thanks Eurogamer.
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Re: On Turbine & Microtransactions
Jan 6, 2009, 09:53
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Re: On Turbine & Microtransactions Jan 6, 2009, 09:53
Jan 6, 2009, 09:53
 
Yay for microtransactions, the gateway to the division of a player base by financial means. No longer will skill or time investment reign supreme as the base for all power in MMO games, now you can just spend more than your opponent and defeat him with your financial muscle!

"Turbine are proud to make available the new Cash-Cannon, a new in-game weapon and currently the most powerful gun in-game to date! (by a factor of ten!) This weapon is so powerful it actually fires slugs of cold, hard virtual currency at your opponent. Out of ammo? Just replenish your supply with a microtransaction of $0.10 per slug!"

..unless of course the microtransactions are for gimmicky stuff like non-combat pets or hats or something, in which case I replace the previous statement with a deep sigh. I guess there might be enough stupid people in the world to buy into that.
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