A year ago. Is the next words out of your mouth "fanboy"? Call me what you like. I don't argue opinions.
To be fair, arguing that PS3 exclusives are better or more enjoyable is an opinion. Many may share it, but it's impossible to quantitatively measure how "fun" something will be for the entire planet.
For this generation, the software library won out for me. I love the Wii, but there's zero software for it that interests me. I've stopped even paying attention any more, and just play Boom Blox at parties with friends, before someone busts out Rock Band or something similar.
PS3 has a grand total of one game that interests me that I really *want* to play, and that's God of War 3. It's not a console-selling game though.
Considering that I haven't even purchased a 1020 HDTV, blueray is wasted on me. Even when watching a 1020 signal on a 1020 set, I'm less than enthusiastic. Maybe when the price drops to about 600 bucks for a 40 inch screen I'll look into it, but right now dishing 1000+ dollars on a TV isn't worth it to me. I don't game, I don't watch movies, and I don't watch enough TV to make it a worthwhile investment.
Streaming netflix, however, is the shiat. I already had an xbox gold subscription, and a netflix subscription, and now when I'm bored I can hit a few buttons and be watching a movie in seconds. That's far more valuable to me than spending 30 bucks on a movie, but to each their own.
Here's the crux. A lot of people like ease of use/access over quality. I mean, Sony learned this lesson back with Beta format, remember? The issue was not that beta was inferior (in fact it survived in professional settings well into the late 90's), but that the licensing and ease of access, and price was not appealing. Plus porn didn't fully embrace it. The porn industry basically writes what technology will succeed and what won't.
As it is, I see two major errors in Sony, compounded by hubris on the part of their board of directors leading up to PS3's launch.
1. The cell architecture is simply too different from existing architecture to make cross-platform migrations, regardless of direction, straightforward. Sony was hoping to use scaled versions of it's cell architecture in everything from toasters to watches once it gained "market share" and people learned to program with it. It turns out that people don't want to suckle at the sole teat of Sony for it's processors, much like with Apple in the 80's and 90's (who has since, wisely, adopted intel hardware architecture). This error was perpetrated not by the Sony video game division, but by the rest of the company expecting to leverage the Playstation name to push a critical mass of consoles, hence programming demand, to make it's cell chip ubiquitous.
2. Bluray's first and primary mission was DRM enforcement, after the debacle with DVD's CSS encryption. I remember reading discussions years ago that Bluray wouldn't even broadcast in full HD format without on board encryption "black boxes" everywhere from the blu-ray drive up through the monitor the signal was displayed on. The extra definition was little more than a selling point. I read that in November that bluray actually lost a small fraction of marketshare back to DVD. For most people, especially for most middle aged or older people, they simply can not see the difference between high def and a good standard def TV. Bluray, while useful for more disc storage space on the PS3, doesn't have the appeal that DVD did, and the timing was off as well. Once again, it was Sony corp pushing new technology on playstation, with the intent of artificially creating critical mass for their format. Timing would have been much better if bluray had been released say 2 years earlier, and prices had started coming down some, and the market share was already starting to infiltrate. DVD was a big selling point on the PS2, because it was timed perfectly right as DVD was entering the public awareness.
This boils down to one simple thing. The rest of Sony saw the videogame division as a prybar into homes, to wrench open and dump new, proprietary technology into, and to hedge bets. Without the pressure to support the rest of the corporation, I think the PS3 would have been designed differently, and probably been more successful in the public eye. The whole "you're gonna be our biatch" thing leading up to the PS3's launch, the use of advanced rendering stations that were supposedly pumping out in-game footage, and the other PR stunts made Sony not look like revolutionaries, but aged rock stars drunk on their own ego, wheeled out on stage, off tune, screaming at the audience that it couldn't possibly be *their* fault that they suck.
Remember, "technically better" doesn't equate to success. Look at Beta. If I had to guess about "earth shattering changes" at Sony, it will be cutting the video game division free, still being Sony, but not being the delivery system to crack out on the Sony products for every other venture the company has. It'll probably also deal with strategic lifepath of the PS3, and as has been mentioned elsewhere, a cleaning out of the old, entrenched blood who saw the PS3 as the tip of the sword of all things Sony, ready to invade homes.