Ensemble Retrospective

How many bites does it take to get to the center of the Ensemble Studios story? One, two, three... err, three! That's the scope of the "Age of Ensemble" retrospective on Crispy Gamer looking back at the history of the RTS developer through the words of the ensemble at Ensemble and industry pundits, even as the studio being folded by owner Microsoft Game Studios. The extensive series of articles concludes with a frank look at what Ensemble was up against by the end of its run, battling burnout after working on the same Age of Empires dynamics for a decade amid industry chatter that the RTS genre was dead, followed by the Halo Wars project, and the simultaneous difficulties inherent in creating an RTS game from a shooter that's targeted towards consoles.
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Re: Ensemble Retrospective
Dec 21, 2008, 16:08
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Re: Ensemble Retrospective Dec 21, 2008, 16:08
Dec 21, 2008, 16:08
 
Anybody else think the closing of Ensemble Studios doesn't bode well for Halo Wars? I'm really surprise Microsoft would do this prior to launching the game. I can understand if the game post-launch was a failure and thus caused the closing of the studio, but prior to launch makes it look like they don't believe the game will be a success. Otherwise, why close down a studio that created a hit and would have the most insight on delivering a kick-ass sequel?
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Re: Ensemble Retrospective
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