I'm really looking forward to it because of the Toolset. I'm hoping many lessons were learned from NWN's Toolset.
A huge problem with NWN's module scene was that the D&D pen and paper game mechanics just didn't fit well with a computer game, IMO. The typical NWN module was 1-2 hours in length, and most started you off at level 1. Meaning by the time you finished any module, you were at level 3 at best. (There were epic modules that were made for years by dedicated individuals, but they were few and far between.) You could export your character into another module, but that would totally destroy the balance of that module. Your character would be too powerful due to levels and items. So if you played a dozen modules, you had a dozen characters, none of which were high level at all. Meaning you didn't even get to play with the bulk of your character's spells or skills that were in the game. It was just a mess.
I hope this Toolset addresses this problem. And since the IP is totally new, hopefully Bioware can figure out a way to let people take their characters from one module to the next without things becoming totally broken. There's not going to be many people who are willing to dedicate thousands of hours into the development of a module that can take a character from level 1 to maximum. But if Bioware can figure out a way to let people chain together modules from dozens of different creators, then there would be enough content there for the whole level progression to run its course.
My suggestion is that an optional system needs to be in place that limits author power. The authors would be able to make quests and environments, but the loot/monster stuff would be handled by the game.
PS -- I still stand by my earlier comments that all of Bioware's games have horrible gameplay and braindead AI. They rely entirely on good graphics and writing. This comment was edited on Dec 22, 2008, 06:12.
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