Need for Speed in Trouble?

The Electric Playground reports learning that Electronic Arts has cancelled development of future projects in the Need for Speed series due to declining sales and declining critical reception for the street racing series. They offer no hints about the source of this news and admit they've received no official confirmation of this from EA. This report is picked up on 1Up, where they offer a quote from the EP story that we cannot actually find there, attributing the following noncommittal statement to EA's Colin Macrae: "We're working through a process on people, products, and facilities at EA and don't have any announcements today." Thanks Mike Martinez.
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47.
 
Re: Need for Speed in Trouble?
Dec 15, 2008, 06:43
47.
Re: Need for Speed in Trouble? Dec 15, 2008, 06:43
Dec 15, 2008, 06:43
 
Beautiful, exotic, point-to-point tracks + great sensation of speed + optional cops + exotic cars + easy modding = win.

Exactly. But from how the recent NFS games have turned out, it looks like wishful thinking.

Unless they go back to the roots(pick any game up to and including PU is good enough for me), I wouldn't mind seeing EA put an end to the current NFS series.
46.
 
Re: Need for Speed in Trouble?
Dec 15, 2008, 03:17
46.
Re: Need for Speed in Trouble? Dec 15, 2008, 03:17
Dec 15, 2008, 03:17
 
NFS:PU seemed too specialized.

Yeah, the lack of anything other than Porsches was a bit disappointing. There were only 3 or 4 cars in the game that I actually wanted to drive. The poor sensation of speed was also disappointing. However, the tracks were so beautiful that they distracted me from those shortcomings.

NFS3 on the PSX was got me hooked on the series. I've always found the cops in the PC versions to be too timid, whereas they were psychotically aggressive (a good thing) on the PSX. Still, I played the crap out of NFS4 PC due to the huge number of user cars that were made for it. It's a shame that NFS:PU never got that same level of modding due to the weird file formats it used.

Beautiful, exotic, point-to-point tracks + great sensation of speed + optional cops + exotic cars + easy modding = win.
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45.
 
Re: Need for Speed in Trouble?
Dec 15, 2008, 02:53
45.
Re: Need for Speed in Trouble? Dec 15, 2008, 02:53
Dec 15, 2008, 02:53
 
I found NFS High Stakes (4) to be a refined version of NFS Hot Pursuit (3), better on many aspects with more polish. NFS 3 was still one of the best.
44.
 
Re: Need for Speed in Trouble?
Dec 15, 2008, 01:23
44.
Re: Need for Speed in Trouble? Dec 15, 2008, 01:23
Dec 15, 2008, 01:23
 
I'm a NFS 1,3,4 guy. Skipped NFS2. NFS:PU seemed too specialized. Underground and later just totally turned me off because I am not at all impressed with ricers and urban street racing....

Like plenty of others here, I really liked NFS as an arcade racing game packed with exotic cars and fantasy tracks. Cops optional.

Gonna check out GRID after seeing the comments here. Over the past few years, I've been into Forza, DIRT, Test Drive Unlimited, and Rallisport Challenge 2. Played a bunch of NFS3 & 4 recently too actually.

This comment was edited on Dec 15, 2008, 01:24.
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43.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 21:41
43.
Re: Need for Speed in Trouble? Dec 14, 2008, 21:41
Dec 14, 2008, 21:41
 
Wait wait wait. His name is actually Colin Macrae? And he's working on a motor racing game? I wonder if he's at all Scottish.
42.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 17:45
42.
Re: Need for Speed in Trouble? Dec 14, 2008, 17:45
Dec 14, 2008, 17:45
 
It's disappointing that they didn't go to what Ricitello had talked about earlier this year (from http://www.1up.com/do/newsStory?cId=3168293 ):
We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here," Riccitiello said. "Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Now, if this had come to fruition, I think we might have seen a better NFS series. With two years (and likely a shared engine with shared team members who both add common code and unique features) we might even see a fork in the NFS series, to crib a quote from earlier, with one fork going more Fast and the Furious boy-racer-ish and the other taking a more Top Gear 'amazing cars on amazing roads with great scenery' tack. The best features from one would likely spill over into the other, so whatever flavor you prefer you'd have a great driving experience.

The last three games in the series seem like they've been unsure of what they were trying to do. Carbon was a halfhearted mashup of Most Wanted and Underground, and really felt rushed, along with the singleplayer being terrible (no money to really get a stable of cars, and tedious progression that made an open world feel more limited than a track select menu). ProStreet just didn't feel like a NFS game, and GRID did the same thing ten times better and with some real innovations. Undercover was, well, a mess. It's just like the 2Fast sequels, they just didn't know when to call it quits.

Ending on a funny note, did anyone else find it ironic that the EA exec quoted is named Colin Macrae? (Not exactly the late great, but still...)

This comment was edited on Dec 15, 2008, 02:12.
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41.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 14:11
41.
Re: Need for Speed in Trouble? Dec 14, 2008, 14:11
Dec 14, 2008, 14:11
 
In today's economy I bet we see EA slimming down a lot of their franchises. Not just EA either.

This comment was edited on Dec 14, 2008, 14:11.
40.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 14:04
40.
Re: Need for Speed in Trouble? Dec 14, 2008, 14:04
Dec 14, 2008, 14:04
 
I'm surprised so many people like the PU version of NFS, I always found it a bit to heavy on the sim side of the equation for my tastes. My first (and best) experience with the NFS series was the first Hot Pursuit game, not the one with the helicopters that dropped the bombs, just the cops that drove Lamborghini's.
PZ
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39.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 10:56
39.
Re: Need for Speed in Trouble? Dec 14, 2008, 10:56
Dec 14, 2008, 10:56
 
'NF3 was the best'

Nailed.

Back in the day when ea was committed to the pc, had the ps1 version, pc popped up 6 months later and man was it sooo good.

The lan play was a laugh, the cars all had those detailed interia's that the ps1 lacked, i played it for months on end.

Basic downloads available, lister storm, that and the ferrari in game from the go have allways been two of my favourite rides in any racing game.

End of the day, Ea sold the series down the river, for the last few years nfs just hasn't been a quality product compared to the premium console racers around that get decent development time.

Test drive unlimited, gotham, forza, old hat turismo, grid ect... they all trump it.

Gamers becoming self aware again, yearly poor product crap might be going out the window, lets hope anyway:o
38.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 09:58
38.
Re: Need for Speed in Trouble? Dec 14, 2008, 09:58
Dec 14, 2008, 09:58
 
NF3 was the best

+1. I played every track in every mode with all my favorite cars. I unlocked everything in that game and played it over and over, especially hot pursuit. My friends and I had such fun with that game...I've been waiting for an NFS game to recapture the magic ever since.
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37.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 09:57
37.
Re: Need for Speed in Trouble? Dec 14, 2008, 09:57
Dec 14, 2008, 09:57
 
Visually, free roaming maps mean less attention to detail, more copy and paste. I'd rather drive a well thought out A to B track than a wishy washy urban grid. I always ended up driving the same stretch of highway in Most Wanted.

While quite extreme, some of the best examples of A to B in any racing game were the 10km to 40km tracks of Rally Championship 2000. Getting to the end of such a track, regardless of win or lose was an achievement.

This comment was edited on Dec 14, 2008, 09:59.
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36.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 09:51
36.
Re: Need for Speed in Trouble? Dec 14, 2008, 09:51
Dec 14, 2008, 09:51
 
Whoever was behind those earlier great NFS games are long gone. The "urban ghetto street racing" NFS games of the last several years are crap.
35.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 09:35
Quboid
 
35.
Re: Need for Speed in Trouble? Dec 14, 2008, 09:35
Dec 14, 2008, 09:35
 Quboid
 
NFS died for me when they dropped the Top Gear style and switched to The Fast And The Furious style. I'm glad I'm not alone in disliking the lame boy racer genre.

I like the idea of open maps but I can't think of any racing games which have actually benefited from it. Burnout Paradise is friggin' impossible, I spend my whole time wondering which road to take. I seem to remember NFS6 (Hot Pursuit 2) had several scenery types (Greece and Hawaii come to mind) and 3 or 4 maps based in each. Perhaps there is some mileage in returning to this but having large open maps for each, rural maps without a huge maze of streets.
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34.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 07:55
34.
Re: Need for Speed in Trouble? Dec 14, 2008, 07:55
Dec 14, 2008, 07:55
 
I think PU is also the NFS with the best PC interface. It felt like it was designed for the mouse

NFS:PU was the last NFS to be designed specifically for the PC. There was a PSX version but it was completely different and vastly inferior.
Avatar 20715
33.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 07:50
33.
Re: Need for Speed in Trouble? Dec 14, 2008, 07:50
Dec 14, 2008, 07:50
 
Porsche Unleashed had my favourite NFS game modes. Both Evolution and Factory Driver were great fun. Factory Driver even had some interesting characters without real actors and cheesy cutscenes.

I think PU is also the NFS with the best PC interface. It felt like it was designed for the mouse. However, Most Wanted really perplexed me in this regard: why do I have to select "Quick Race" (for example) and then click OK/Next/Accept? That main menu seriously offended me.
32.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 03:40
32.
Re: Need for Speed in Trouble? Dec 14, 2008, 03:40
Dec 14, 2008, 03:40
 
Grid is my new NFS. I just wish it had the old NFS A to B scenic tracks. I loved those.

Porsche Unleashed. Spent so much time playing that title. One of the favourite games of all time.

NFS isn't in trouble, as long as EA return the series to it's roots and release a non-ghetto game. Drop the wannabe free form GTA map. Drop the fucking modding and neon. Look at the immensely popular Top Gear. People still want to see good old fashioned super cars on pretty roads at sunset.

This comment was edited on Dec 14, 2008, 05:50.
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31.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 03:27
31.
Re: Need for Speed in Trouble? Dec 14, 2008, 03:27
Dec 14, 2008, 03:27
 
Nice. Maybe now this ricer hype will decline a bit and cars will look pretty again. TFATF was prolly the biggest contributer to this... trend, but NFS surely did its part.

Maybe, at some time, we will see a part like NFS1 again. That game was fantastic.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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30.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 03:01
30.
Re: Need for Speed in Trouble? Dec 14, 2008, 03:01
Dec 14, 2008, 03:01
 
So Porcshe Unleashed was also good? I will take a look then...

It's pretty terrific, and should run well on nearly any video card released in the last eight years. There may be some minor visual glitches, which can be fixed if your video drivers allow you to use an "alternate texel alignment." I don't know how hard it will be to get it running under XP / Vista, but somebody out there must have put up a how-to guide. Have fun!
Avatar 24484
29.
 
Re: Need for Speed in Trouble?
Dec 14, 2008, 02:27
29.
Re: Need for Speed in Trouble? Dec 14, 2008, 02:27
Dec 14, 2008, 02:27
 
porsche was too much of a simulator, but still very good compared to all that underground bullshit for kids, I got the most fun out of NFS4 though.
28.
 
Re: Need for Speed in Trouble?
Dec 13, 2008, 23:52
28.
Re: Need for Speed in Trouble? Dec 13, 2008, 23:52
Dec 13, 2008, 23:52
 
Hot Pursuit was the most fun, Porsche Unleashed was the best.


Oh man, we used to spend so much time doing split-screen Hot Pursuit. My friends hated me, as I would always start slower off the line than them only to ram their rear quarter and spin them off the track. Well, until they learned to do the same thing.
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