Hi-Rez Fallout 3 Textures

A fan-created pack for Fallout 3 swaps many of the textures in Bethesda's post-apocalyptic RPG sequel with higher-resolution replacements, upgrading the visuals in the game, though this also places greater demands on your system. The pack is just under 400 MB, and the download can be found on AtomicGamer, eXp Download, and Gamer's Hell.
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27.
 
Re: Hi-Rez Fallout 3 Textures
Dec 10, 2008, 20:21
27.
Re: Hi-Rez Fallout 3 Textures Dec 10, 2008, 20:21
Dec 10, 2008, 20:21
 
actually several odd concessions were made like no environment or object shadows, if you read my post
26.
 
Re: Hi-Rez Fallout 3 Textures
Dec 10, 2008, 13:33
26.
Re: Hi-Rez Fallout 3 Textures Dec 10, 2008, 13:33
Dec 10, 2008, 13:33
 
Thanks for the link Creston. I actually remember checking this mod out a few versions back. It's definitely coming along nicely. I still think it's going to be at least a few months before we start seeing these mods get to the point where they fix enough of the problems that I'll want to start playing again.

This is definitely on the right track though. The Pistoleer perks look awesome I just hope that these will make the combat actually become fun and challenging instead of the tedious and boring thing it is now. When they start managing to add more interesting quests, I'll be all over that. Now if only they could fix the problem of having to go through subway tunnel after subway tunnel to get through the game. Surely they could have come up with a little more variety?

edit:
And of course it IS possible to dump in a mesh as a player model in Oblivion (but then there's a problem where you don't show the armour equiped because that would negate the new player model), as well as the possibility of adding new animations to Oblivion.
I think his point was that you can do that stuff, but no thanks to Bethesda because they didn't release any tools to facilitate it.

This comment was edited on Dec 10, 2008, 13:35.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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25.
 
Re: Hi-Rez Fallout 3 Textures
Dec 10, 2008, 08:56
mag
25.
Re: Hi-Rez Fallout 3 Textures Dec 10, 2008, 08:56
Dec 10, 2008, 08:56
mag
 
I don't think that's true, unless something has changed since about a year after Oblivion's release. I watched the dev scene pretty closely for a while out of curiosity. There was much moaning and gnashing of teeth over the fact that people couldn't import models (or maybe it was just animations?) into Oblivion. IIRC, someone found a nif editor for an entirely different game and convinced it to work with Oblivion, and that's the only reason anything got going at the time.
24.
 
Re: Hi-Rez Fallout 3 Textures
Dec 10, 2008, 07:10
24.
Re: Hi-Rez Fallout 3 Textures Dec 10, 2008, 07:10
Dec 10, 2008, 07:10
 
Wow.

I just don't know where to begin with that.

Maybe start off with the fact that there ARE no player models as such, really, in Oblivion/Fallout? There's armour models, face models (procedurally generated) etc.
And of course it IS possible to dump in a mesh as a player model in Oblivion (but then there's a problem where you don't show the armour equiped because that would negate the new player model), as well as the possibility of adding new animations to Oblivion.

But it is all a bit technical and not easily explained. Explore the TES wiki's and the nif sites and you'll find out that a hell of a lot is possible....but it ain't Unreal with PPM's....for good reason.
23.
 
Re: Hi-Rez Fallout 3 Textures
Dec 10, 2008, 03:20
mag
23.
Re: Hi-Rez Fallout 3 Textures Dec 10, 2008, 03:20
Dec 10, 2008, 03:20
mag
 
I miss the days of Quake modding, when you could turn an FPS into: an RPG, an RTS, a rally car game, a flight simulator, or chess.

They didn't even provide a mechanism to add new player models, for Oblivion!
22.
 
Re: Hi-Rez Fallout 3 Textures
Dec 10, 2008, 02:57
22.
Re: Hi-Rez Fallout 3 Textures Dec 10, 2008, 02:57
Dec 10, 2008, 02:57
 
Which is why I never understood all the fucking teenage angst over Fallout 3 to begin with. If you don't like the game Bethesda makes, wait a few weeks/months and the modders will make it into whatever you want.

The hardcoded gameplay mechanics can't be changed by modders altering some stats and a couple of textures.

If it's FPS game dressed up as an RPG. That is what it will remain.

Modding ain't that special.
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21.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 22:56
21.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 22:56
Dec 9, 2008, 22:56
 
I don't know why people would complain about this...

The same thing happened with Oblivion, vanilla was nice and all (with the usual "waah, they cut it down for consoles" rider attached), but the game really excelled when the mod community got it's hands on it.

The same things is happening with Fallout 3. NMA already has a compiled mod set that change the game quite dramatically, and texture mods and other details (such as slower leveling, less xp rewards for lockpicking etc, slower karma so you aren't the savior of mankind coming out of the vault etc) and even an implementation of action point usage when not in VATs.

I'm not sure why that's a bad thing at all... It value adds to the original product and it costs you nothing but a little bandwidth...
20.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 22:47
Kxmode
 
20.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 22:47
Dec 9, 2008, 22:47
 Kxmode
 
Instead of brown and gray textures I can now experience Fallout 3 the way it was meant to be experienced... HI-REZ brown and gray textures! AWEsome! \o/
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19.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 22:11
19.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 22:11
Dec 9, 2008, 22:11
 
Woot thank god! While I enjoy how Megaton is designed, the textures for it are god awful.
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18.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 22:07
18.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 22:07
Dec 9, 2008, 22:07
 
Give Fallout 3 two months after the GECK is out and you won't recognize it anymore.

You mean it won't crash?
17.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 22:01
17.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 22:01
Dec 9, 2008, 22:01
 

Oblivion has become 100 times the game it was at release. Give Fallout 3 two months after the GECK is out and you won't recognize it anymore.

Exactly why I haven't pick up the game I can wait until the fans make it worth my time.
16.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 21:51
16.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 21:51
Dec 9, 2008, 21:51
 
Sigh. Such artistry.

Yup. Which is why I never understood all the fucking teenage angst over Fallout 3 to begin with. If you don't like the game Bethesda makes, wait a few weeks/months and the modders will make it into whatever you want. Oblivion has become 100 times the game it was at release. Give Fallout 3 two months after the GECK is out and you won't recognize it anymore.

Someone should port/mod Fallout into Oblivion or the other way around if they are feeling frisky.

.... Why?

Btw, here is an AWESOME Fallout overhaul Mod. It's not as all-encompassing as, say, Oscuro's Oblivion Overhaul, but it already transforms the game a great deal (in a right way.)
The modder, xodarap, is on a short break for finals, but will be back at work next week with a bigger monster overhaul and implementing sets of new perks for class-paths.
Absolutely worth a download.

http://www.fallout3nexus.com/downloads/file.php?id=334

Creston
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15.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 21:27
15.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 21:27
Dec 9, 2008, 21:27
 
Just at a glance they do look really really nice. They also color coded the map too so you can see things at a glance a little better. Everything looks much sharper and clearer, like it's really made for a PC and not showing alot of concessions as a console port.
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14.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 21:20
14.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 21:20
Dec 9, 2008, 21:20
 
if you go over to tweakguides you'll find out that Fallout 3 is a curious beast graphically. If you turn off HDR the world has 90% of the bitmap colors drained from it. You have to over saturate the bitmaps with HDR before they look "normal." In contrast, Oblivion, which uses the same engine, looks quite acceptable with HDR turned off. So the developers made some interesting decisions presumably because they optimized the look of the game for consoles, where HDR can not be disabled. Also shadowing of objects is completely off in Fallout 3 in both interiors and exteriors unlike Oblivion. Characters have real-time shadows but no objects including exterior buildings. Again I suspect this was to keep framerates high on the consoles.

"Fallout 3 will allow shadows to be displayed. However it appears that there are no environment shadows at all in the game - namely shadows cast by objects. Most objects will react to lighting in a generic way: for example the side of a building facing sunlight will be brighter, while the other side will be darker. But there are no actual object shadows, not even any static shadows, so the only visible impact of enabling or disabling this option is on shadows cast by characters, such as your own shadow when in third person view."
13.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 21:09
13.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 21:09
Dec 9, 2008, 21:09
 
I'm looking forward to the mod which gets the game working.
12.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 20:05
12.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 20:05
Dec 9, 2008, 20:05
11.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 19:12
11.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 19:12
Dec 9, 2008, 19:12
 
So what's a good site to keep track of all this stuff?
10.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 18:51
10.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 18:51
Dec 9, 2008, 18:51
 
So that's it, eh? Fallout3 is going to go the same route as Oblivion did: uncompelling and even bland out of the box but wait until the boffins get a hold of it and 60-80 mods later, you finally get it to be the game you wanted it to be out of the box.

One of my favorite obscure mods in Oblivion is the rather bulky file that replaces every book cover (and book) with a beautiful texture, and the special books get special textures. Also the redone coins, and redone beer bottle labels, and potion containers, and gems.

Never mind the massive undertakings like Illumination Within or Qarl's magnum-works or the Mounts of Akatosh. It's almost as if the mod are the game. Sigh. Such artistry.

Someone should port/mod Fallout into Oblivion or the other way around if they are feeling frisky.

This comment was edited on Dec 9, 2008, 18:53.
9.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 18:43
9.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 18:43
Dec 9, 2008, 18:43
 
Quick, someone get the_culture some cheese and crackers to go with his wine.

Bigcry
8.
 
Re: Hi-Rez Fallout 3 Textures
Dec 9, 2008, 18:42
8.
Re: Hi-Rez Fallout 3 Textures Dec 9, 2008, 18:42
Dec 9, 2008, 18:42
 
a

This comment was edited on Sep 1, 2019, 01:37.
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