Assassin's Creed 2 Talk

Joystiq confirms plans for an Assassin's Creed sequel, relating comments about the project during Ubisoft's first-half fiscal 2008-09 conference call. A sequel to the successful stealth/action game was probably a given, but the confirmation indicates they are shooting for a release during Ubisoft's fiscal 2010, which would make for a holiday 2009 release using those old-fashioned non-fiscal calendars the rest of us are saddled with. GiantBomb has their own light to shed on this news (thanks Destructoid), as during the taping of an episode of Gametrailers' Bonus Round they picked up word from tapped-in industry analyst Michael Pachter that the middle ages setting of the first Assassin's Creed will shift several hundred years forward into the 18th century, perhaps to be set during the French Revolution. This news of a time shift is not confirmed, and other details like target platforms are not available at this time.
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Re: Assassin's Creed 2 Talk
Nov 30, 2008, 19:52
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Re: Assassin's Creed 2 Talk Nov 30, 2008, 19:52
Nov 30, 2008, 19:52
 
Again, the goal of the game was not to make a freerunning simulator. And all of those things in the game you brought up did require interaction. You couldn't just run and jump off random things without ever pushing buttons, you were required to give user input. It automated some of the functions for you but yet again, it was not a freerunning simulator. The mode of transport was not the entire game unlike something like Mirror's Edge.

Platforming was at least 70% of Assassin's Creed. It was very obviously the focal point of the game. And holding down a button is probably the least amount of user input you can have while still qualifying as user input. If we were talking about a Zelda game, your argument would have some merit. While those games do have platforming elements, they are relatively minor and thus, the automated jumping is acceptable. However, platforming is a huge part of AC. Almost all of the missions require extensive platforming. Want to collect all the flags? Platforming. Want to discover all the towers? Platforming. Want to assassinate all the targets? Platforming. Platforming is what you spend the most time doing in AC.

I was a fan of the game overall but can acknowledge it's faults, that's the difference between you and I.

Yet you can't seem to acknowledge that the platforming was dumbed down. Completely mindless, in fact. Here, let's try an analogy. Shooter 1 requires that you aim and fire manually. Shooter 2 requires that you just hold down one button while the game automatically aims and fires for you. Which shooter is dumbed down?

As everyone has been saying, it's perfectly okay for you to enjoy the platforming in Assassin's Creed. We won't judge you for that. However, there is really no way you can argue that the platforming wasn't dumbed down.
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 Re: Assassin's Creed 2 Talk
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