Assassin's Creed 2 Talk

Joystiq confirms plans for an Assassin's Creed sequel, relating comments about the project during Ubisoft's first-half fiscal 2008-09 conference call. A sequel to the successful stealth/action game was probably a given, but the confirmation indicates they are shooting for a release during Ubisoft's fiscal 2010, which would make for a holiday 2009 release using those old-fashioned non-fiscal calendars the rest of us are saddled with. GiantBomb has their own light to shed on this news (thanks Destructoid), as during the taping of an episode of Gametrailers' Bonus Round they picked up word from tapped-in industry analyst Michael Pachter that the middle ages setting of the first Assassin's Creed will shift several hundred years forward into the 18th century, perhaps to be set during the French Revolution. This news of a time shift is not confirmed, and other details like target platforms are not available at this time.
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Re: Assassin's Creed 2 Talk
Nov 30, 2008, 16:06
39.
Re: Assassin's Creed 2 Talk Nov 30, 2008, 16:06
Nov 30, 2008, 16:06
 
Not when the game-world is dynamic. It's timing and reflexes, along with the ability to spot objects and patterns. Memory has little to do with it as the timings will be different all the time.

And all of what you just said is memory repetition despite you saying it isn't for some reason. There's nothing "wrong" with it but don't confuse it for some deep gameplay complexity or something. You're free to disagree but if you think that spotting mushrooms moving back and forth and timing a jump based on that isn't a memory repetition exercise then I don't know what more to say, its practically a textbook scenario of one in a videogame.

Supplement what gameplay? The repetitious pre-assassination missions? The cheese-fest combat where you can defeat virtually any number of enemies? The platform elements were the central feature of the game and were hyped more than anything else by the developers and advertising.

You obviously weren't a fan so I doubt you will have any objectivity when speaking about the gameplay elements, it's not really a discussion worth having. If you didn't enjoy it then fair enough. The goal of the game was not to create a platformer, it was to combine several different gameplay elements together and base a story around that. Could they have done a better job? Absolutely. Did they fail because they didn't make you press a button every time you needed a handhold? No.

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  Re: Assassin's Creed 2 Talk
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