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The father of FPS on GamesRadar is a short Q&A with John Carmack, talking
with the id Software Technical Director about Quake Live and the state of
gaming. One question asks about PCs versus consoles, and he expresses mixed
feelings about the whole platform balance of power: "There are definitely days
when I wish we could just focus on the PC, and do bleeding edge stuff on there.
There are interesting technical things, looking across the spectrum of graphics
cards, looking at the very latest stuff on there, but there are also times when
I say, “Wow, the 360 is a nicer place to develop games.” You bypass a lot of the
issues there. Wouldn’t it be nice just to develop strictly for that platform. As
far as future research, there’s interesting things where—as we look toward the
next generation of console development—most of these technical trends will be
preceded by earlier versions of them on the PC. And we’re certainly looking at
CUDA programming, Larrabee prototyping, as AMD looks toward Fusion, those are
all things where we use the PC as an early sounding-ground for what the more
dominant (sales-wise) consoles are going to eventually wind up being."
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