During the concept and design process of a game, publishers and developers often analyze every feature in a game to ensure proper implementation for a successful release. At EEDAR, we believe that enough historical information is now available to aid publishers and developers during the concept and design process of a game. The EEDAR database, which now consists of over 6 million historical data points, can help remove the burden for publishers and developers from having to justify every feature in their title. Specifically, our DesignMetrics™ reports help publishers and developers by identifying early in the development cycle the correct feature combinations most likely to meet consumer expectations. This allows developers to focus more time and resources on creating a high quality and well polished video
The idea is to make a lot of money, so if it makes just a little money, well, that's not enough to be deemed "profitable".
In our humble eyes, it probably would be, but you know these suits, they want enough to be able to have their cake AND eat it too.
Incidentally, 4% seems awfully low for an industry where so many sequels tend to get released. You know, Sims, Need for Speed, Neverwinter Nights, all the CSI games, Command and Conquer, all of the Blizzard and EASports sequels, GTA, Fallout, Tomb Raider, Far Cry, Call of Duty... etc... etc... etc...
If only 4% of games returned a significant profit, we wouldn't have nearly so many sequels.
Really, though, my main point was that these companies bitch about being unprofitable--but, oh, wait, no, they really just mean that they're not making as much money as WoW.
For every Fallout 3 there are thirteen Deer Hunter sequels and spin-offs. These probably do not count as "significantly" profitable, but probably make enough money to keep the business moving along
our DesignMetrics™ reports help publishers and developers by identifying early in the development cycle the correct feature combinations most likely to meet consumer expectations.
Incidentally, 4% seems awfully low for an industry where so many sequels tend to get released.
Ah, so companies should be satisfied with good enough?
The attitude that anyone should be satisfied with their current successes is absolutely disgusting. Maybe you among others who complain here prefer mediocrity, but the rest of us not so much.
Breaking even and paying everyone their salary isn't enough, they need to make mega-millions-dollars-bills.
He knows the industry and he takes time to explain things. Yes, he is a complete dick when it comes to his own games and responding to any kind of criticism, but again, what relevance does this have?
dmsart - Except that he puts the numbers in laymans terms so that the average Homo here on Blues can understand what it means.