PC Mirror's Edge in January

When Mirror's Edge went gold for consoles, EA responded to our inquiries about the status of the Windows edition of the first-person platform game saying they would eventually make an announcement about this, but were concentrating on shipping the console editions. This did not turn out to be a very long wait, as their announcement that the console versions are now in stores has word to expect the release of the Windows edition of Mirror's Edge in January 2009. They also promise new downloadable content for the game at the beginning of next year, saying more details on this will be revealed soon.
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48.
 
Re: PC Mirror's Edge in Jan
Nov 15, 2008, 14:10
48.
Re: PC Mirror's Edge in Jan Nov 15, 2008, 14:10
Nov 15, 2008, 14:10
 
Doesn't anybody else wish this fucking game supported a keyboard and mouse?
I mean on console.
Seriously, I think it's high fucking time companies started allowing this sort of support.
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47.
 
Re: Metacritic Rating
Nov 14, 2008, 13:06
47.
Re: Metacritic Rating Nov 14, 2008, 13:06
Nov 14, 2008, 13:06
 
Well, the key difference is that you actually have to time your moves and link them together.

Exactly. In Mirror's Edge timing is absolutely key. Its frustrating as hell when you are just starting out but once you "get it" the feeling of nailing a perfect sequence is exhilarating.

The Race mode is a blast, its better than the story mode, IMO.
"Everybody out of the universe!" - Nibbler, Futurama
46.
 
Re: PC Mirror's Edge in Jan
Nov 13, 2008, 10:10
46.
Re: PC Mirror's Edge in Jan Nov 13, 2008, 10:10
Nov 13, 2008, 10:10
 
Both games are fun and both games are FUCKING IRRITATING AS FUVCKING;LPRSNGLGNBM NHM NJUMP THE RIGHT DIRECTION!

Everytime I think of this game though, I think of Ubisoft.
I wish Ubisoft had made this game.
I wish Ubisoft and Valve made everything.
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45.
 
Re: Metacritic Rating
Nov 12, 2008, 18:56
45.
Re: Metacritic Rating Nov 12, 2008, 18:56
Nov 12, 2008, 18:56
 
I think that is basically what mirror's edge is, in the demo most of interactions for the player was basically holding down the correct button at the right time. Hold the left trigger to slide under, hold the right trigger to hope over or climb all done on the run, it's not a whole lot different than AC.

Well, the key difference is that you actually have to time your moves and link them together. In AC, you hold down one button and Altair automatically runs, jumps, climbs, swings, etc.
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44.
 
Re: Metacritic Rating
Nov 12, 2008, 18:01
44.
Re: Metacritic Rating Nov 12, 2008, 18:01
Nov 12, 2008, 18:01
 
I hope Mirror's Edge isn't anything like AC. I like having to play a game rather than just holding down a button and having the game do everything for me.

I think that is basically what mirror's edge is, in the demo most of interactions for the player was basically holding down the correct button at the right time. Hold the left trigger to slide under, hold the right trigger to hope over or climb all done on the run, it's not a whole lot different than AC.

I think the experience is what the game is focused on rather than the actual game play. Amazing visuals is what I expect from this game and moments are what I expect to see.
43.
 
Re: Metacritic Rating
Nov 12, 2008, 16:10
43.
Re: Metacritic Rating Nov 12, 2008, 16:10
Nov 12, 2008, 16:10
 
I hope Mirror's Edge isn't anything like AC. I like having to play a game rather than just holding down a button and having the game do everything for me. From what I've read, Mirror's Edge actually requires skill, which is a reason why a lot of reviewers didn't like it. They kept falling down so they had to play many segments over and over.

This is a reason why I hold little faith in reviews. Player skill is a huge factor in one's enjoyment of a game, particularly games like Mirror's Edge. I'm definitely going to give it a go when it comes out for the PC.
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42.
 
Metacritic Rating
Nov 12, 2008, 13:58
42.
Metacritic Rating Nov 12, 2008, 13:58
Nov 12, 2008, 13:58
 
I just noticed that Metacritic gave this game an 82/81 for the PS3/360 versions. I'm a little shocked by that.

Sounds like it's another Assassins Creed where the game looked amazing and the end result was a little short of that. I liked assassins creed, I thought the immersion of the experience was amazing. I loved running through the different cities. I'm guessing the same will be true for Mirror's Edge. Probably end up being a great rental!
41.
 
Re: PC Mirror's Edge in January
Nov 12, 2008, 12:06
41.
Re: PC Mirror's Edge in January Nov 12, 2008, 12:06
Nov 12, 2008, 12:06
 
Hmm, didn't know that. Thanks for the tip!
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40.
 
Re: PC Mirror's Edge in January
Nov 12, 2008, 11:58
40.
Re: PC Mirror's Edge in January Nov 12, 2008, 11:58
Nov 12, 2008, 11:58
 
I have to use the arrow keys.

You can use the mouse, just hold the middle mouse button (or whatever you set to the modifier / secondary fire key) and move the mouse around - no keys required.

As for the other things - fair enough.
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39.
 
Re: PC Mirror's Edge in January
Nov 12, 2008, 00:51
39.
Re: PC Mirror's Edge in January Nov 12, 2008, 00:51
Nov 12, 2008, 00:51
 
It did this in the PC version too. viewing the inventory was very simple and painless.

The inventory is clunky. I can't just click on the item I want to select, I have to use the arrow keys.

As for Isaac blocking stuff, it's probably because I like to align him in front of consoles and stuff. Unfortunately, he's aligned to the left of the camera so I can't actually see the consoles unless I rotate it. It's not a huge problem but it can get annoying.

My biggest annoyance is how the sensitivity drops when you aim. Sensitivity should be consistent. Low sensitivity might be fine when you are using a gamepad but it forces me to actually lift my mouse off the pad. I could max out the sensitivity but then it would be too high during normal navigation.
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38.
 
Re: PC Mirror's Edge in January
Nov 11, 2008, 23:57
38.
Re: PC Mirror's Edge in January Nov 11, 2008, 23:57
Nov 11, 2008, 23:57
 
Hmm, this doesn't sound like an issue I ran into with the console version. It seemed to adjust the view to the characters right so that isaac wasn't in the way. I wonder if this little auto adjustment didn't happen in the PC version or I'm just not remembering it.

It did this in the PC version too. viewing the inventory was very simple and painless. All of the complaints I've read about the PC version of Dead Space are petty drivel.
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37.
 
Re: PC Mirror's Edge in January
Nov 11, 2008, 23:38
Kxmode
 
37.
Re: PC Mirror's Edge in January Nov 11, 2008, 23:38
Nov 11, 2008, 23:38
 Kxmode
 
I've seen enough evidence to show a growing backlash against DRM from those that didn't know about it months ago. But hey you go ahead and believe whatever you wish, and I'll do the same.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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36.
 
Re: PC Mirror's Edge in January
Nov 11, 2008, 22:45
36.
Re: PC Mirror's Edge in January Nov 11, 2008, 22:45
Nov 11, 2008, 22:45
 
Again, your arrogance is in the assumption that everyone shares your opinion. Sorry to burst your bubble but not everyone does. I am aware of DRM and still buy games that are good enough to warrant the purchase, as do members of this website and countless other people out there. No one said they loved DRM but not everyone shares your "DRM OR NUTHIN" opinion. DRM is a catchphrase for many things. In your world you would never purchase a game on Steam, never buy a game with a cd check or use a game that has network based management such as account logins. Those are all forms of DRM.

As for your accusations, ever heard the phrase "Take a look in the mirror"? Grow up. You have ignored any point of substance in my posts and continue to act like a child, so don't act surprised when I treat you like one.

This comment was edited on Nov 11, 2008, 22:48.
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35.
 
Re: Demo please!
Nov 11, 2008, 22:22
Kxmode
 
35.
Re: Demo please! Nov 11, 2008, 22:22
Nov 11, 2008, 22:22
 Kxmode
 
Sorry if that offends you but you need to grow up and graduate to real life where everyone won't always agree with you, no matter how much you stomp your feet and pout.

So you now go from being arrogant to juvenile?

The only gamers that don't care about DRM are ignorant of it. I would say a large group of gamers wouldn't buy a game after playing a demo if they found out the game had draconian DRM... because they know what DRM does to their system.

This comment was edited on Nov 11, 2008, 22:24.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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34.
 
Re: Demo please!
Nov 11, 2008, 21:05
34.
Re: Demo please! Nov 11, 2008, 21:05
Nov 11, 2008, 21:05
 
You assume everyone else shares your distaste for DRM and as evidenced by the sales of games like Spore, they don't. I never said DRM was a good thing, I just said not everyone considers it a life or death issue like you apparently do. The only arrogance displayed here is yours. Some of us are willing to put up with DRM if the game is good enough. Sorry if that offends you but you need to grow up and graduate to real life where everyone won't always agree with you, no matter how much you stomp your feet and pout.

This comment was edited on Nov 11, 2008, 21:05.
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33.
 
Re: Demo please!
Nov 11, 2008, 18:52
Kxmode
 
33.
Re: Demo please! Nov 11, 2008, 18:52
Nov 11, 2008, 18:52
 Kxmode
 
DRM-free games is more important

Maybe to you,

What an arrogant thing to say. What about those who BOUGHT DRM infested games? Or those that HAVEN'T bought games, regardless of ratings and demos, because they don't want their systems infected with DRM?! "Maybe to me" he says...

This comment was edited on Nov 11, 2008, 18:53.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
32.
 
Re: PC Mirror's Edge in January
Nov 11, 2008, 18:28
32.
Re: PC Mirror's Edge in January Nov 11, 2008, 18:28
Nov 11, 2008, 18:28
 
The hologram HUD really annoys me. Whenever I'm interacting with an ingame console or interface, I have to rotate the camera to the side, otherwise my character blocks the view. I really would have preferred a more functional and efficient 2D GUI.

Hmm, this doesn't sound like an issue I ran into with the console version. It seemed to adjust the view to the characters right so that isaac wasn't in the way. I wonder if this little auto adjustment didn't happen in the PC version or I'm just not remembering it.

I found the interface in Dead Space to be gorgeous. The hardest thing to get used to was that the left stick still controls the camera when you bring up the hologram stuff, I kept assuming the game was paused, and I was only controlling the menu, was pretty weird seeing that hud from different directions.

I don't remember it every being a problem when I brought it up at first, it was only after I mistakenly moved the camera when I wanted to move something on the HUD menus.
31.
 
Re: PC Mirror's Edge in January
Nov 11, 2008, 18:19
31.
Re: PC Mirror's Edge in January Nov 11, 2008, 18:19
Nov 11, 2008, 18:19
 
but they actually went all the way to make 3rd person feel natural-I mean your suit is your HUD, scratch that, everything that would normally be your HUD is an actual in-game hologram or whatever.

The hologram HUD really annoys me. Whenever I'm interacting with an ingame console or interface, I have to rotate the camera to the side, otherwise my character blocks the view. I really would have preferred a more functional and efficient 2D GUI.
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30.
 
Re: Demo please!
Nov 11, 2008, 17:55
30.
Re: Demo please! Nov 11, 2008, 17:55
Nov 11, 2008, 17:55
 
DRM-free games is more important

Maybe to you, I'd much rather be able to make an informed purchase decision based on my experience with the gameplay. If I had to choose between the two, I'd pick demos in a heartbeart.

I think they would have been better off with a first-person perspective if that's what they were going for. Having your character block a third of the screen isn't scary, it's just annoying.

Fair enough, that's your opinion but personally I liked their approach. There was no disconnect between you and Isaac, things that happened to him were more visceral and intense as a result. Some people prefer the first person approach for their immersion but I loved the third person method. Everyone isn't cut from the same cloth.
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29.
 
Re: PC Mirror's Edge in January
Nov 11, 2008, 17:55
29.
Re: PC Mirror's Edge in January Nov 11, 2008, 17:55
Nov 11, 2008, 17:55
 
Well it still has to render the same amount of pixels and geometry, and it's not like your surroundings vanish when you don't look in their direction-it's just all resolution dependant.
Actually, the video card is designed to not render stuff it won't display, which is the whole reason why the z-buffer & z-culling exist.
The 3D GTA games are a good example of how this works - GTA3 rendered the entire map, even that which you couldn't see, hence performance was crap. With Vice City, they culled whatever you couldn't see thus performance was much better.
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