The Cut Scene Blog on Variety.com has some bits of tid from an interview
with EA Games label president Frank Gibeau and
Dead Space executive
producer Glenn Schofield discussing
Dead Space from an intellectual
property perspective. They describe how Dead Space was born out of their
recommitment to creating new IPs, and a little background on how such a property
is created and green-lit. The article also includes word that Dead Space novels
and toys are being discussed, as is a Dead Space movie (though the author sagely
points out that "most new videogames are talked about in Hollywood as movies.
The question is whether a deal gets done"). Juxtaposed with all the talk of
creating new IPs in a world of sequels, the conversation also touches on, well,
sequels, saying EA is toying with the idea of a follow up to
Battlefield: Bad
Company, and a
"sequel idea planned" for
Army of Two (spoiling all out fun by using up
all the Army of Two 2 jokes), while a more definitive comment was made about
Dead Space, saying a "pretty casual" mention that a "Dead Space" sequel is
already in the works though they point out this could still be axed in the
unlikely event the first game completely tanks.