The
interview with PCGA president Randy Stude on VideoGamer.com offer the full
conversation that spawned Stude's criticism of LucasArts mentioned yesterday
(
story). Along the way, Randy offers further perspective on the
hot topic of piracy, ripped, as it were from today's headlines
(
story), saying: "If you're taking a release date mentality, OK
I'm putting anti-piracy protections that are pretty strong on console, pretty
strong but not fool proof, and I'm waiting till the day I ship this thing off to
the post-production house to put anti-piracy on say like a Fallout 3 or last
year Hellgate London had an infamous piracy issue, if your product is not
protected all of the way through production, you're going to be faced with the
scenario where some guy sitting at the duplicator house, this is where all the
piracy starts, the guy sitting at the duplicator house, back doors the code to a
buddy or flat out sells it to make money off a torrent rip of the game, that's
where the problem is."
PC Gaming
Alliance's Stude On The 'Urgent Imperative' Of Piracy on Gamasutra has
further comments from Stude on the topic.