Crysis Warhead Postmortem

The Crysis Warhead Post Mortem Q&A on The Armchair Empire is a chat with Crytek Producers Bernd Diemer and Eric Lagel looking back at development of Crysis Warhead following the release of the shooter follow-up. One answer explains how seriously they took feedback about the original Crysis when they designed Warhead: "We do try to pay attention to all feedback; no matter of where it comes from it is very valuable for us. When we started working on Warhead, we spent a lot of time going through forum posts, reviews and emails to identify the major gripes people had with Crysis, and tried to find solutions for them- Alien AI, performance, vehicles and the gameplay shift in last third of the original game received the most focus. Feedback stings if it is negative, but it is extremely valuable and important to look at it. After all it comes from the players, and one general rule of game design is that the player is always right."
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Re: What the...
Oct 17, 2008, 17:03
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Re: What the... Oct 17, 2008, 17:03
Oct 17, 2008, 17:03
 
Performance still sucked, changing the system scan thing to give lower settings isn't a better engine, it's a quick hack. They probably tweaked it as well to be fair, but nothing noticeable.

Um, it was pretty noticable here; I can play Warhead with higher resolution and with comparable detail levels to the original and it still runs smoother.

Autodetection did seem a bit conservative, though, I had a lot of popup before I bumped up the detail levels.
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