Ubisoft: EndWar PC Impacted by Piracy

Videogaming247 quotes Ubisoft Shanghai creative director Michael de Plater on how piracy is a reason Tom Clancy's EndWar is appearing on consoles first, with plans for a PC edition remaining vague (story). He says this of a PC version of the voice-controlled RTS game: "To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two," also saying: "You know, the level of piracy that you get with the PC just cannibalizes the others, because people just steal that version." He goes on to agree with dire predictions about the impact of piracy on PC gaming: "But at the moment, if you release the PC version, essentially what you’re doing is letting people have a free version that they rip off instead of a purchased version. Piracy’s basically killing PC."
View : : :
90.
 
Value in Games
Oct 9, 2008, 15:41
90.
Value in Games Oct 9, 2008, 15:41
Oct 9, 2008, 15:41
 
I keep talking about Value in PC games and here are some upcoming titles and their prices:

Saints Row - 39.99
Dead Space - 49.99
Far Cry 2 - 49.99
C&C3 - 49.99
Fallout 3 - 49.99
CoD:WW 49.99
NFS:Undercover - 39.99
GTA4 - 49.99
Tomb Raider - 39.99
Prince of Persia - 49.99
Burnout Paradise - 39.99
Splinter Cell Conviction - 49.99

How many of those games would be willing to say are going to be "great" PC games? I'm going to go out on a limb here and say none. They are all Console games, maybe great by those standards, but by PC standards they come up very short.

I don't see any reason to lower the bar and pretend this stuff is good software we should all be buying. DoW2 is the only PC game on the horizon that looks worth my money. The rest I'll happily rent on my console because buying it there would make even less sense.

One thing I will say is that it's becoming more common to see PC games down at the $39.99 level, either from the publisher, or by deals within the retail stores, that is a trend I want to see continue.

I don't see how online activations will push prices lower, so I'm not going to support it. I will try and support folks that put out software at a fair price provided they don't insult me with products that are loaded to explode (stop working) like Spore and Crysis Warhead. Both of these are games that I won't purchase simply because of the copy protections systems.

If making great games is hard, it's even harder to make a game so good that despite these DRM measures someone like me will buy it anyway... So good luck with that, shoot for the stars, but don't be surprised when your game fails because while it was good, it wasn't good enough to put up with stupid crap like online activations, and limited installs.

Date
Subject
Author
1.
Oct 8, 2008Oct 8 2008
2.
Oct 8, 2008Oct 8 2008
4.
Oct 8, 2008Oct 8 2008
3.
Oct 8, 2008Oct 8 2008
12.
Oct 8, 2008Oct 8 2008
5.
Oct 8, 2008Oct 8 2008
6.
Oct 8, 2008Oct 8 2008
7.
Oct 8, 2008Oct 8 2008
8.
Oct 8, 2008Oct 8 2008
9.
Oct 8, 2008Oct 8 2008
11.
Oct 8, 2008Oct 8 2008
14.
Oct 8, 2008Oct 8 2008
17.
Oct 8, 2008Oct 8 2008
18.
Oct 8, 2008Oct 8 2008
20.
Oct 8, 2008Oct 8 2008
10.
Oct 8, 2008Oct 8 2008
13.
Oct 8, 2008Oct 8 2008
16.
Oct 8, 2008Oct 8 2008
15.
Oct 8, 2008Oct 8 2008
19.
Oct 8, 2008Oct 8 2008
21.
Oct 8, 2008Oct 8 2008
22.
Oct 8, 2008Oct 8 2008
23.
Oct 8, 2008Oct 8 2008
25.
Oct 8, 2008Oct 8 2008
32.
Oct 8, 2008Oct 8 2008
24.
Oct 8, 2008Oct 8 2008
27.
Oct 8, 2008Oct 8 2008
26.
Oct 8, 2008Oct 8 2008
28.
Oct 8, 2008Oct 8 2008
29.
Oct 8, 2008Oct 8 2008
30.
Oct 8, 2008Oct 8 2008
31.
Oct 8, 2008Oct 8 2008
33.
Oct 8, 2008Oct 8 2008
36.
Oct 8, 2008Oct 8 2008
34.
Oct 8, 2008Oct 8 2008
35.
Oct 8, 2008Oct 8 2008
37.
Oct 8, 2008Oct 8 2008
38.
Oct 8, 2008Oct 8 2008
39.
Oct 8, 2008Oct 8 2008
43.
Oct 8, 2008Oct 8 2008
44.
Oct 8, 2008Oct 8 2008
45.
Oct 8, 2008Oct 8 2008
42.
Oct 8, 2008Oct 8 2008
40.
Oct 8, 2008Oct 8 2008
41.
Oct 8, 2008Oct 8 2008
46.
Oct 8, 2008Oct 8 2008
47.
Oct 8, 2008Oct 8 2008
48.
Oct 8, 2008Oct 8 2008
49.
Oct 8, 2008Oct 8 2008
51.
Oct 8, 2008Oct 8 2008
53.
Oct 8, 2008Oct 8 2008
     Re: No subject
50.
Oct 8, 2008Oct 8 2008
52.
Oct 8, 2008Oct 8 2008
54.
Oct 8, 2008Oct 8 2008
56.
Oct 8, 2008Oct 8 2008
57.
Oct 8, 2008Oct 8 2008
58.
Oct 8, 2008Oct 8 2008
59.
Oct 8, 2008Oct 8 2008
   Re: ...
60.
Oct 8, 2008Oct 8 2008
   Re: ...
61.
Oct 8, 2008Oct 8 2008
    Re: ...
62.
Oct 8, 2008Oct 8 2008
63.
Oct 8, 2008Oct 8 2008
64.
Oct 8, 2008Oct 8 2008
67.
Oct 8, 2008Oct 8 2008
69.
Oct 8, 2008Oct 8 2008
70.
Oct 8, 2008Oct 8 2008
71.
Oct 8, 2008Oct 8 2008
74.
Oct 8, 2008Oct 8 2008
65.
Oct 8, 2008Oct 8 2008
66.
Oct 8, 2008Oct 8 2008
68.
Oct 8, 2008Oct 8 2008
72.
Oct 8, 2008Oct 8 2008
73.
Oct 8, 2008Oct 8 2008
75.
Oct 8, 2008Oct 8 2008
76.
Oct 8, 2008Oct 8 2008
77.
Oct 9, 2008Oct 9 2008
78.
Oct 9, 2008Oct 9 2008
79.
Oct 9, 2008Oct 9 2008
80.
Oct 9, 2008Oct 9 2008
81.
Oct 9, 2008Oct 9 2008
83.
Oct 9, 2008Oct 9 2008
84.
Oct 9, 2008Oct 9 2008
85.
Oct 9, 2008Oct 9 2008
   Re: ...
86.
Oct 9, 2008Oct 9 2008
    Re: ...
87.
Oct 9, 2008Oct 9 2008
     Re: ...
88.
Oct 9, 2008Oct 9 2008
    Re: ...
89.
Oct 9, 2008Oct 9 2008
    Re: ...
91.
Oct 9, 2008Oct 9 2008
     Re: ...
92.
Oct 9, 2008Oct 9 2008
     Re: ...
93.
Oct 9, 2008Oct 9 2008
      Re: ...
94.
Oct 9, 2008Oct 9 2008
       Re: ...
95.
Oct 9, 2008Oct 9 2008
       Re: ...
96.
Oct 9, 2008Oct 9 2008
        Re: ...
97.
Oct 9, 2008Oct 9 2008
         Re: ...
100.
Oct 10, 2008Oct 10 2008
         Re: ...
101.
Oct 10, 2008Oct 10 2008
          Re: ...
102.
Oct 10, 2008Oct 10 2008
           Re: ...
103.
Oct 10, 2008Oct 10 2008
           Re: ...
104.
Oct 10, 2008Oct 10 2008
            Re: ...
109.
Oct 12, 2008Oct 12 2008
110.
Oct 12, 2008Oct 12 2008
   Re: ...
82.
Oct 9, 2008Oct 9 2008
 90.
Oct 9, 2008Oct 9 2008
Value in Games
98.
Oct 9, 2008Oct 9 2008
99.
Oct 9, 2008Oct 9 2008
105.
Oct 10, 2008Oct 10 2008
106.
Oct 10, 2008Oct 10 2008
107.
Oct 10, 2008Oct 10 2008
108.
Oct 10, 2008Oct 10 2008
111.
Oct 12, 2008Oct 12 2008
112.
Oct 12, 2008Oct 12 2008
113.
Oct 12, 2008Oct 12 2008
114.
Oct 14, 2008Oct 14 2008
115.
Oct 14, 2008Oct 14 2008
116.
Oct 15, 2008Oct 15 2008