Ubisoft: EndWar PC Impacted by Piracy

Videogaming247 quotes Ubisoft Shanghai creative director Michael de Plater on how piracy is a reason Tom Clancy's EndWar is appearing on consoles first, with plans for a PC edition remaining vague (story). He says this of a PC version of the voice-controlled RTS game: "To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two," also saying: "You know, the level of piracy that you get with the PC just cannibalizes the others, because people just steal that version." He goes on to agree with dire predictions about the impact of piracy on PC gaming: "But at the moment, if you release the PC version, essentially what you’re doing is letting people have a free version that they rip off instead of a purchased version. Piracy’s basically killing PC."
View : : :
68.
 
Re: No subject
Oct 8, 2008, 22:08
68.
Re: No subject Oct 8, 2008, 22:08
Oct 8, 2008, 22:08
 
Plus, they already do. Try playing a movie with PowerDVD using your computer's component output. But yes, it's going to cause quite a stir when they flip the HDCP switch (not having your pS3 will only work for so long since eventually a new disc will require an update)

I can't think of a single copy protection method for any intellectual property that inconveniences users lasting long. iTunes DRM works because its seamless and in the end it's actually not very effective at all, it just keeps the casual users in line. HDCP works right now because most people aren't aware of it but when they actually turn on the content protection flags you can bet your ass people will be upset. TPM in mainstream desktop boards was already attempted by Intel/Microsoft with the intent of protection for applications and games, the uproar was so crazy they backed off within days.

The only way to make it effective is unfortunately always an inconvenience to the user and people don't tolerate it in computers for the most part.

I believe the overall effect piracy has on whether or not a game is successful is limited at most, and negligible most of the time. Disagreement with that is fine, but I have never seen any concrete evidence to the contrary, and it is not, as a matter of fact, "common sense". It is a specious, speculative assumption, much like reported numbers of pirated games are.

To be fair to his position(however blunt and rude it is), I've never seen any statistical proof that piracy doesn't have a vast effect on the PC gamind industry. What I can see with my own eyes is thousands of torrent sites, files on usenet and so on. It's not really hard to understand where publishers come up with the idea. Some of them monitor their master servers and can see pirated copies attempting to login. Guess those people just hated the game so much they wanted to hop online too!


This comment was edited on Oct 8, 2008, 22:11.
Avatar 51617
Date
Subject
Author
1.
Oct 8, 2008Oct 8 2008
2.
Oct 8, 2008Oct 8 2008
4.
Oct 8, 2008Oct 8 2008
3.
Oct 8, 2008Oct 8 2008
12.
Oct 8, 2008Oct 8 2008
5.
Oct 8, 2008Oct 8 2008
6.
Oct 8, 2008Oct 8 2008
7.
Oct 8, 2008Oct 8 2008
8.
Oct 8, 2008Oct 8 2008
9.
Oct 8, 2008Oct 8 2008
11.
Oct 8, 2008Oct 8 2008
14.
Oct 8, 2008Oct 8 2008
17.
Oct 8, 2008Oct 8 2008
18.
Oct 8, 2008Oct 8 2008
20.
Oct 8, 2008Oct 8 2008
10.
Oct 8, 2008Oct 8 2008
13.
Oct 8, 2008Oct 8 2008
16.
Oct 8, 2008Oct 8 2008
15.
Oct 8, 2008Oct 8 2008
19.
Oct 8, 2008Oct 8 2008
21.
Oct 8, 2008Oct 8 2008
22.
Oct 8, 2008Oct 8 2008
23.
Oct 8, 2008Oct 8 2008
25.
Oct 8, 2008Oct 8 2008
32.
Oct 8, 2008Oct 8 2008
24.
Oct 8, 2008Oct 8 2008
27.
Oct 8, 2008Oct 8 2008
26.
Oct 8, 2008Oct 8 2008
28.
Oct 8, 2008Oct 8 2008
29.
Oct 8, 2008Oct 8 2008
30.
Oct 8, 2008Oct 8 2008
31.
Oct 8, 2008Oct 8 2008
33.
Oct 8, 2008Oct 8 2008
36.
Oct 8, 2008Oct 8 2008
34.
Oct 8, 2008Oct 8 2008
35.
Oct 8, 2008Oct 8 2008
37.
Oct 8, 2008Oct 8 2008
38.
Oct 8, 2008Oct 8 2008
39.
Oct 8, 2008Oct 8 2008
43.
Oct 8, 2008Oct 8 2008
44.
Oct 8, 2008Oct 8 2008
45.
Oct 8, 2008Oct 8 2008
42.
Oct 8, 2008Oct 8 2008
40.
Oct 8, 2008Oct 8 2008
41.
Oct 8, 2008Oct 8 2008
46.
Oct 8, 2008Oct 8 2008
47.
Oct 8, 2008Oct 8 2008
48.
Oct 8, 2008Oct 8 2008
49.
Oct 8, 2008Oct 8 2008
51.
Oct 8, 2008Oct 8 2008
53.
Oct 8, 2008Oct 8 2008
     Re: No subject
50.
Oct 8, 2008Oct 8 2008
52.
Oct 8, 2008Oct 8 2008
54.
Oct 8, 2008Oct 8 2008
56.
Oct 8, 2008Oct 8 2008
57.
Oct 8, 2008Oct 8 2008
58.
Oct 8, 2008Oct 8 2008
59.
Oct 8, 2008Oct 8 2008
   Re: ...
60.
Oct 8, 2008Oct 8 2008
   Re: ...
61.
Oct 8, 2008Oct 8 2008
    Re: ...
62.
Oct 8, 2008Oct 8 2008
63.
Oct 8, 2008Oct 8 2008
64.
Oct 8, 2008Oct 8 2008
67.
Oct 8, 2008Oct 8 2008
69.
Oct 8, 2008Oct 8 2008
70.
Oct 8, 2008Oct 8 2008
71.
Oct 8, 2008Oct 8 2008
74.
Oct 8, 2008Oct 8 2008
65.
Oct 8, 2008Oct 8 2008
66.
Oct 8, 2008Oct 8 2008
 68.
Oct 8, 2008Oct 8 2008
  Re: No subject
72.
Oct 8, 2008Oct 8 2008
73.
Oct 8, 2008Oct 8 2008
75.
Oct 8, 2008Oct 8 2008
76.
Oct 8, 2008Oct 8 2008
77.
Oct 9, 2008Oct 9 2008
78.
Oct 9, 2008Oct 9 2008
79.
Oct 9, 2008Oct 9 2008
80.
Oct 9, 2008Oct 9 2008
81.
Oct 9, 2008Oct 9 2008
83.
Oct 9, 2008Oct 9 2008
84.
Oct 9, 2008Oct 9 2008
85.
Oct 9, 2008Oct 9 2008
   Re: ...
86.
Oct 9, 2008Oct 9 2008
    Re: ...
87.
Oct 9, 2008Oct 9 2008
     Re: ...
88.
Oct 9, 2008Oct 9 2008
    Re: ...
89.
Oct 9, 2008Oct 9 2008
    Re: ...
91.
Oct 9, 2008Oct 9 2008
     Re: ...
92.
Oct 9, 2008Oct 9 2008
     Re: ...
93.
Oct 9, 2008Oct 9 2008
      Re: ...
94.
Oct 9, 2008Oct 9 2008
       Re: ...
95.
Oct 9, 2008Oct 9 2008
       Re: ...
96.
Oct 9, 2008Oct 9 2008
        Re: ...
97.
Oct 9, 2008Oct 9 2008
         Re: ...
100.
Oct 10, 2008Oct 10 2008
         Re: ...
101.
Oct 10, 2008Oct 10 2008
          Re: ...
102.
Oct 10, 2008Oct 10 2008
           Re: ...
103.
Oct 10, 2008Oct 10 2008
           Re: ...
104.
Oct 10, 2008Oct 10 2008
            Re: ...
109.
Oct 12, 2008Oct 12 2008
110.
Oct 12, 2008Oct 12 2008
   Re: ...
82.
Oct 9, 2008Oct 9 2008
90.
Oct 9, 2008Oct 9 2008
98.
Oct 9, 2008Oct 9 2008
99.
Oct 9, 2008Oct 9 2008
105.
Oct 10, 2008Oct 10 2008
106.
Oct 10, 2008Oct 10 2008
107.
Oct 10, 2008Oct 10 2008
108.
Oct 10, 2008Oct 10 2008
111.
Oct 12, 2008Oct 12 2008
112.
Oct 12, 2008Oct 12 2008
113.
Oct 12, 2008Oct 12 2008
114.
Oct 14, 2008Oct 14 2008
115.
Oct 14, 2008Oct 14 2008
116.
Oct 15, 2008Oct 15 2008