Ubisoft: EndWar PC Impacted by Piracy

Videogaming247 quotes Ubisoft Shanghai creative director Michael de Plater on how piracy is a reason Tom Clancy's EndWar is appearing on consoles first, with plans for a PC edition remaining vague (story). He says this of a PC version of the voice-controlled RTS game: "To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two," also saying: "You know, the level of piracy that you get with the PC just cannibalizes the others, because people just steal that version." He goes on to agree with dire predictions about the impact of piracy on PC gaming: "But at the moment, if you release the PC version, essentially what you’re doing is letting people have a free version that they rip off instead of a purchased version. Piracy’s basically killing PC."
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Re: ...
Oct 8, 2008, 20:37
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Re: ... Oct 8, 2008, 20:37
Oct 8, 2008, 20:37
 
"Any publisher these days, dumb enough to release a PC game day and date as the console version, is just begging to be ripped off. Its really that simple."

Console sales lost to PC Piracy? .001% - releasing a game is begging to be ripped off. PERIOD.

Scenario 1. Release a game at the same time on both consoles and PC -

Result: people pirate the PC version and don't buy the console version? PC = bad. This is new. I've never heard this one before actually. I hope you're not serious - this take PC persecution to a whole new level. That's like saying people eating at McDonalds affects Red Lobster across the street (they're two ENTIRELY different products sold to ENTIRELY different people. please don't get technical, this is a fact.)

How about instead we:

Scenario 2. Release a game on consoles a year or two before the PC version -
milk it for all its worth - it sold on consoles, it will be easy to port to pc and make a few extra bucks!

Result: the people who would have bought the PC version probably already got it for the console, PC version is a crappy port (from PS2 even?), PC version is overshadowed by much better titles released since original release. PC sales suck. PC = bad

Exhibit A: Gears of War - GfW:live + Copy protection issues + Bugs
Exhibit B: Halo 2 Required Vista, end of story
Exhibit C: Resident Evil 4 - PS2 Port, Console-itis (fixed with a patch?)
Exhibit D: Devil May Cry 4 - Console controls, 4th Game in a series never on PC before
Exhibit E: EA Sports Anything half assed port from PS2 version 2004, 2005, 2006, 2007, etc...

or better yet:

Scenario 3. Release a game on the PC a year before console versions (or even at the same time, see Orange Box) Or,if the game sold well on the PC, make a console sequel of a popular PC game. We've totally got a hit on our hands!

Result: it needs to be dumbed down for the consoles, forcing a natural PC game to use console controls and played by primairly console gamers, doesn't sell well. PC = bad

Exhibit A: THE SIMS
Exhibit B: Any RTS - Command & Conquer 3, Supreme Commander, Warcraft 2,
Exhibit C: Orange Box
Exhibit D: Civilization Revolutions
Exhibit E: Deus Ex: Invisible War

This comment was edited on Oct 8, 2008, 20:39.
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