Yeah the core issue here is not piracy, or game quality, it is sales. Piracy, game quality, number of potential customers (i.e. people with PCs who meet requirements) all factor into that though.
I just think that its a dwindling customer base that is making the PC sell so poorly, not piracy. The vast majority of people I know who pirate stuff do so because they simply want more games than their budget allows for. I don't know many pirates who pirate every single game. Most of them actually spend most of their extra cash on games, hardware, and other software, and pirate the lower-priority stuff that they can't afford.
That doesn't justify it, but it certainly explains why DRM is never going to work. Even if piracy did become impossible, it isn't going to magically make people be able to afford the games they were previously pirating. If I buy 2 games a month and pirate 8 games a month, do they honestly think I'm suddenly going to be able to buy 10 games a month?
That combined with the sheer cost of keeping a PC up to date that can comfortably play the latest games really harms the platform. Everyone needs a crappy integrated GPU PC to do their school/work/family business, but its becoming increasingly difficult to justify spending $1000 a year when you can get the same thing, minus the stupid DRM, for $300 every 2-4 years.
Honestly I'd rather see PC gaming revert to the good ole days when graphics were secondary and gameplay came first. Stop wasting all this time and money on fancy graphical assets and spend more hours working on the story and gameplay. I could care less about graphics, I'll fire up my console and HDTV for that. On my PC I want complex and enjoyable games that don't require me to spend a billion dollars keeping it upgraded.
This comment was edited on Oct 8, 2008, 13:12.
Do you have a single fact to back that up?