Ubisoft: EndWar PC Impacted by Piracy

Videogaming247 quotes Ubisoft Shanghai creative director Michael de Plater on how piracy is a reason Tom Clancy's EndWar is appearing on consoles first, with plans for a PC edition remaining vague (story). He says this of a PC version of the voice-controlled RTS game: "To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two," also saying: "You know, the level of piracy that you get with the PC just cannibalizes the others, because people just steal that version." He goes on to agree with dire predictions about the impact of piracy on PC gaming: "But at the moment, if you release the PC version, essentially what you’re doing is letting people have a free version that they rip off instead of a purchased version. Piracy’s basically killing PC."
View : : :
13.
 
No subject
Oct 8, 2008, 10:59
13.
No subject Oct 8, 2008, 10:59
Oct 8, 2008, 10:59
 
If a game is popular enough, there will be ways to play multiplayer with copies. And digital distribution has done nothing to prevent "piracy". For example, every Steam exclusive game was available on release date as a non-steamed copy.

There's a big difference between playing on a cracked server(of which there aren't many to begin with) and played it legitimately. Hardcore pirates will find a way around everything but that's not what we were talking about. There are WoW private servers out there too but millions still pay for the legit experience because it can't be duplicated and because thats where their friends are. As for "Steam exclusive games" being cracked on release day, that's a pretty big catchall and I'm sure it isn't true.

As for digital distribution not helping, I disagree. The easier and less hoops you give your customer to run through, the more likely they will be to make a purchase. With Steam I literally just click and get my game. Doesn't really get more convenient than that.

I wish, pusblishers would simply stop caring about those copies and concentrate on making a good game, which will, surprise, surprise, sell well enough, because people WANT TO BUY IT. But fear and paranoia are hard to overcome ...

They are doing that, they're just doing it for consoles instead now. Why put up with the hassle in the first place when you could move to another platform, make more money and not really worry about piracy? They probably make more money with a mediocre console game than with a PC title they spent 4 years making. It's a business unfortunately and they will make business decisions related to their games. Making a better game that had it's previous version stolen a lot is a business risk. It might seem like common sense to you but you don't have millions of dollars riding on the decision so you don't exactly have the same scope they do.

Anyways, I thought this game would be kind of neat - macro your base with voice commands and micro your units in battle at the same time. Hopefully they release it at some point.

Avatar 51617
Date
Subject
Author
1.
Oct 8, 2008Oct 8 2008
2.
Oct 8, 2008Oct 8 2008
4.
Oct 8, 2008Oct 8 2008
3.
Oct 8, 2008Oct 8 2008
12.
Oct 8, 2008Oct 8 2008
5.
Oct 8, 2008Oct 8 2008
6.
Oct 8, 2008Oct 8 2008
7.
Oct 8, 2008Oct 8 2008
8.
Oct 8, 2008Oct 8 2008
9.
Oct 8, 2008Oct 8 2008
11.
Oct 8, 2008Oct 8 2008
14.
Oct 8, 2008Oct 8 2008
17.
Oct 8, 2008Oct 8 2008
18.
Oct 8, 2008Oct 8 2008
20.
Oct 8, 2008Oct 8 2008
10.
Oct 8, 2008Oct 8 2008
 13.
Oct 8, 2008Oct 8 2008
No subject
16.
Oct 8, 2008Oct 8 2008
15.
Oct 8, 2008Oct 8 2008
19.
Oct 8, 2008Oct 8 2008
21.
Oct 8, 2008Oct 8 2008
22.
Oct 8, 2008Oct 8 2008
23.
Oct 8, 2008Oct 8 2008
25.
Oct 8, 2008Oct 8 2008
32.
Oct 8, 2008Oct 8 2008
24.
Oct 8, 2008Oct 8 2008
27.
Oct 8, 2008Oct 8 2008
26.
Oct 8, 2008Oct 8 2008
28.
Oct 8, 2008Oct 8 2008
29.
Oct 8, 2008Oct 8 2008
30.
Oct 8, 2008Oct 8 2008
31.
Oct 8, 2008Oct 8 2008
33.
Oct 8, 2008Oct 8 2008
36.
Oct 8, 2008Oct 8 2008
34.
Oct 8, 2008Oct 8 2008
35.
Oct 8, 2008Oct 8 2008
37.
Oct 8, 2008Oct 8 2008
38.
Oct 8, 2008Oct 8 2008
39.
Oct 8, 2008Oct 8 2008
43.
Oct 8, 2008Oct 8 2008
44.
Oct 8, 2008Oct 8 2008
45.
Oct 8, 2008Oct 8 2008
42.
Oct 8, 2008Oct 8 2008
40.
Oct 8, 2008Oct 8 2008
41.
Oct 8, 2008Oct 8 2008
46.
Oct 8, 2008Oct 8 2008
47.
Oct 8, 2008Oct 8 2008
48.
Oct 8, 2008Oct 8 2008
49.
Oct 8, 2008Oct 8 2008
51.
Oct 8, 2008Oct 8 2008
53.
Oct 8, 2008Oct 8 2008
     Re: No subject
50.
Oct 8, 2008Oct 8 2008
52.
Oct 8, 2008Oct 8 2008
54.
Oct 8, 2008Oct 8 2008
56.
Oct 8, 2008Oct 8 2008
57.
Oct 8, 2008Oct 8 2008
58.
Oct 8, 2008Oct 8 2008
59.
Oct 8, 2008Oct 8 2008
   Re: ...
60.
Oct 8, 2008Oct 8 2008
   Re: ...
61.
Oct 8, 2008Oct 8 2008
    Re: ...
62.
Oct 8, 2008Oct 8 2008
63.
Oct 8, 2008Oct 8 2008
64.
Oct 8, 2008Oct 8 2008
67.
Oct 8, 2008Oct 8 2008
69.
Oct 8, 2008Oct 8 2008
70.
Oct 8, 2008Oct 8 2008
71.
Oct 8, 2008Oct 8 2008
74.
Oct 8, 2008Oct 8 2008
65.
Oct 8, 2008Oct 8 2008
66.
Oct 8, 2008Oct 8 2008
68.
Oct 8, 2008Oct 8 2008
72.
Oct 8, 2008Oct 8 2008
73.
Oct 8, 2008Oct 8 2008
75.
Oct 8, 2008Oct 8 2008
76.
Oct 8, 2008Oct 8 2008
77.
Oct 9, 2008Oct 9 2008
78.
Oct 9, 2008Oct 9 2008
79.
Oct 9, 2008Oct 9 2008
80.
Oct 9, 2008Oct 9 2008
81.
Oct 9, 2008Oct 9 2008
83.
Oct 9, 2008Oct 9 2008
84.
Oct 9, 2008Oct 9 2008
85.
Oct 9, 2008Oct 9 2008
   Re: ...
86.
Oct 9, 2008Oct 9 2008
    Re: ...
87.
Oct 9, 2008Oct 9 2008
     Re: ...
88.
Oct 9, 2008Oct 9 2008
    Re: ...
89.
Oct 9, 2008Oct 9 2008
    Re: ...
91.
Oct 9, 2008Oct 9 2008
     Re: ...
92.
Oct 9, 2008Oct 9 2008
     Re: ...
93.
Oct 9, 2008Oct 9 2008
      Re: ...
94.
Oct 9, 2008Oct 9 2008
       Re: ...
95.
Oct 9, 2008Oct 9 2008
       Re: ...
96.
Oct 9, 2008Oct 9 2008
        Re: ...
97.
Oct 9, 2008Oct 9 2008
         Re: ...
100.
Oct 10, 2008Oct 10 2008
         Re: ...
101.
Oct 10, 2008Oct 10 2008
          Re: ...
102.
Oct 10, 2008Oct 10 2008
           Re: ...
103.
Oct 10, 2008Oct 10 2008
           Re: ...
104.
Oct 10, 2008Oct 10 2008
            Re: ...
109.
Oct 12, 2008Oct 12 2008
110.
Oct 12, 2008Oct 12 2008
   Re: ...
82.
Oct 9, 2008Oct 9 2008
90.
Oct 9, 2008Oct 9 2008
98.
Oct 9, 2008Oct 9 2008
99.
Oct 9, 2008Oct 9 2008
105.
Oct 10, 2008Oct 10 2008
106.
Oct 10, 2008Oct 10 2008
107.
Oct 10, 2008Oct 10 2008
108.
Oct 10, 2008Oct 10 2008
111.
Oct 12, 2008Oct 12 2008
112.
Oct 12, 2008Oct 12 2008
113.
Oct 12, 2008Oct 12 2008
114.
Oct 14, 2008Oct 14 2008
115.
Oct 14, 2008Oct 14 2008
116.
Oct 15, 2008Oct 15 2008