Deus Ex 3 Details

Computer and Video Games offers the promised (story) first detail on Deus Ex 3, as the shooter/RPG sequel is previewed in the 200th issue of print magazine PC Zone, which has begun reaching subscribers in advance of its release on newsstands this Thursday. The game is under construction at Eidos Montreal with Deus Ex writer Sheldon Pacotti consulting on the project, and while Harvey Smith and Warren Spector are not involved, word is it has their "blessing." According to the article, Eidos Montreal is aware of complaints about Deus Ex: Invisible War, promising to redress "mistakes" like ammo type limitations. On the other hand, changes are described that further depart from Deus Ex canon, and make the project sound more like Gears of War, including combat relying more on player aim than stats, a cover system for stealth (rather than skulking in shadows), and an auto-healing system for damage. Thanks Jonas.
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Hmmmm
Oct 5, 2008, 23:23
96.
Hmmmm Oct 5, 2008, 23:23
Oct 5, 2008, 23:23
 
From that community manager : "You do gain experience points throughout the game which you can use to either upgrade yourself or your weapons. It's a choice. There are many augmentations in the game so like the first one, you can choose how your character (Adam) develops. Choice and consequences is a major design influence. This is still a Deus Ex game.

You have city hubs to explore in a non-linear fashion. There are different routes and different ways to complete an objective. The social element is huge. There are tonnes of characters to interact with and the story is massive with a global conspiracy.

Deus Ex 3 is an RPG. An action/RPG like the first one."


Provided he isn't just lying (which quite a few community managers do), that does sound pretty cool.

I fear that Auto-Heal and MSG-Stealth will radically alter the way the game is played, however.

Creston

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