Deus Ex 3 Details

Computer and Video Games offers the promised (story) first detail on Deus Ex 3, as the shooter/RPG sequel is previewed in the 200th issue of print magazine PC Zone, which has begun reaching subscribers in advance of its release on newsstands this Thursday. The game is under construction at Eidos Montreal with Deus Ex writer Sheldon Pacotti consulting on the project, and while Harvey Smith and Warren Spector are not involved, word is it has their "blessing." According to the article, Eidos Montreal is aware of complaints about Deus Ex: Invisible War, promising to redress "mistakes" like ammo type limitations. On the other hand, changes are described that further depart from Deus Ex canon, and make the project sound more like Gears of War, including combat relying more on player aim than stats, a cover system for stealth (rather than skulking in shadows), and an auto-healing system for damage. Thanks Jonas.
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Re: No subject
Oct 4, 2008, 16:49
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Re: No subject Oct 4, 2008, 16:49
Oct 4, 2008, 16:49
 
There were a shit ton of problems with Invisible War. I really liked the first couple areas, because the main characters interaction with others made me feel like it would be an involved, realistic world, but the moment I stepped outside that went to shit. The environments in that game were complete, fucking ass. Little boxy corridors that had absolutely no feeling of transition from area to area. The factions were contrived feeling, and I never felt like they were fully represented in their stature on certain good/bad actions in the world. Like one would complain about violence, and then give you a task to off somebody. Just stupid, I couldn't even finish it.

Also, I played DX2 first, and I really don't see much of the criticism being leveled at it as unnecessary.

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