Cover system can mean infinite line of sight.
Moreover, whenever a game brings the original writer (designer, coder, etc) in as a 'consultant' that's when I want to smack somebody.
Either Hire them on completely, make them a part of the team and get them involved, or you can depend on your project having a piece of it fall off.
Art is easy. Good gameplay, is not. Unless it's a tight ship, I can't imagine how things can be expected to fly at %100.
...That screenshot is pretty. That looks like a certain lab I recall sneaking through. My brother was alive once, and once another time, he was dead.
IonStorm Austin was always good for creative shit.
Tom Hall was known for Anachronox, anybody else remember that one?
Specter used to play D&D with his crew, I read in one of his articles. I wonder if he still does
The art style out of the mag looks very British 80's inspired. More DX2 than DX1, definitely. While I understand the whole Leo Da Vince aspect, I disagree with the super clean lines.
That doesn't work.