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id: Rage May not Support Mods

Gamasutra reports that the upcoming driving action game Rage may not support user-modifications, long a hallmark of id Software releases. The topic came up in a Q&A following Tim Willits' talk at the Austin Game Developers Conference (story) in answer to a user question. The id creative director reaffirms the company's belief in user mods, pointing out he owes his own career to game modding, but says that the horsepower required to process the megatextures used in the game may make full user modifications impractical. He does say he envisions users being able to create smaller modular mods that could be slotted into the game's existing structure. On a semi-related note, during this year's QuakeCon keynote, id technical director John Carmack revealed that their upcoming online shooter Quake Live will not support modifications either (story), albeit for completely different reasons.

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7. Re: No subject Sep 18, 2008, 13:01 mystery8
 
Wasn't id the one who started the whole mod craze to begin with? To not support it would be... crazy.

 
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6. No subject Sep 18, 2008, 13:01 MMORPGHoD
 
I get the impression that people won't care enough to make mods anyways.

 
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5. ... Sep 18, 2008, 13:01 theyarecomingforyou
 
Mods aren't anything like they used to be anyway. There have been a few decent ones for Half-Life 2 but barely any other game has had any decent mods. Back with Quake II and Half-Life you could barely move from the flood of quality releases and now we have... nothing. Anything that is even vaguely worth playing is plagued by huge delays, like Black Mesa Source and Fortress Forever (which was released at the same time as Team Fortress 2 and so couldn't gain any momentum).

Oblivion highlighted that the better route is to give a lot of flexibility over the workings of the game without needing technical knowledge and that lead to a lot of creativity. If id follows that approach, which is what they're suggesting, then that sounds good to me. It's not as if people are actually going to be able to do much with id Tech5 anyway, at least not that will match the quality of the actual game.

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4. Re: No subject Sep 18, 2008, 13:01 Halo
 
What's the formula for converting horsepower to Gigahertz?


 
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3. Re: No subject Sep 18, 2008, 13:01 Overon
 
Has id stopped being the id we loved?

 
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2. No subject Sep 18, 2008, 13:01 Mysdrial
 
Wasn`t that all id`s had going for them for years, the prospect that a good mod will come out and give people a reason to buy their engine-without-a-game?

Sad, but not surprising. I'm sure somehow they'll blame piracy for this, eventually, too!

 
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1. No subject Sep 18, 2008, 13:01 cronik
 
This is an outrage.

 
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